Mario Kart 64

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Mario Kart 64 mistake picture

Bug: A rather infamous shortcut glitch is in Wario Stadium, where the very first hill after the starting line is high enough that if you hit it at an angle you can completely jump over the wall. This cuts off a significant portion of the track, putting the player way ahead. Then on top of that, if you turn around and hit a part of the wall just right at a good angle, it will cause you to jump back over the wall before the finish line, cutting off the full track. Do it right, and you can complete the full three laps in under 30 seconds.

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Mario Kart 64 mistake picture

Bug: A rather infamous shortcut glitch is in Wario Stadium, where the very first hill after the starting line is high enough that if you hit it at an angle you can completely jump over the wall. This cuts off a significant portion of the track, putting the player way ahead. Then on top of that, if you turn around and hit a part of the wall just right at a good angle, it will cause you to jump back over the wall before the finish line, cutting off the full track. Do it right, and you can complete the full three laps in under 30 seconds.

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Trivia: The infamous blue shell in Mario Kart 64 exists because of the Nintendo 64's hardware limitations. During development, the system struggled to render all racers close together onscreen, causing them to spread far apart during races. To fix this, Nintendo introduced the blue shell, a sort of "rubber band" mechanic designed to keep players grouped and maintain tension. What began as a technical workaround became one of gaming's most notorious equalizers.

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