Medal of Honor: Rising Sun

12 mistakes

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Bug: Multiplayer - Idol Assault: If on the balcony of the second floor of the headless statue room, there are columns holding it up. A player can jump off the balcony and stick to the columns half way down, as if standing on an invisible floor wrapped thinly around the columns.

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Other mistake: On the train bridge level in multiplayer, bots can see and shoot through the rails and columns of the side of the bridge as if it's not even there.

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Bug: The main menu of the game is shown to be inside the bridge of a battle ship at Pearl Harbor. Crew are busy walking around inside, and you can see other ships outside, and fighter planes flying about. Sometimes though, on start up, a fighter will spawn inside the bridge and just be sitting still in the middle of it. Except it rocks, turns, and sways as if it is still flying around outside.

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Other mistake: In campaign mode, in the level where Bromly drops from a sky light and saves you at a enemy meeting, you can see Bromly spawn. During the meeting, look up at the sky light, you can see an enemy standing on the glass. Keep watching and when it's time for Bromly, you can see him suddenly spawn from thin air in front of the enemy and kill him, dropping him through the glass and him jump down to shoot the other enemies.

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Bug: Like in most games of this style, grenades will explode on impact with the enemy. But sometimes in multiplayer, a grenade will hit someone and inexplicably just bounce off in a random direction. Even happens sometimes when hit in the face.

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Bug: On the stage Death in the Orient on multiplayer, there is an MMG on the Allied side. Players are unable to reload their weapons by pressing the action button when standing within 2 feet to approx 7 feet away from it. The character's gun just flashes and the screen twitches as if the game thinks you are trying to mount the MMG but are too far away.

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Bug: We have yet to discover how it happens, or where exactly it does on the map for this glitch. But in multiplayer on the Battle Ships level, sometimes a bot will disappear out of visible game play. Pausing over time reveals that the suicide count of that bot continues to increase. It is as if the bot some how got stuck off the map and keeps dying over and over again there and is unable to respawn back on the map. This causes its whole team to lose with the very high negative score this racks up.

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Bug: During a multiplayer battle when your character is killed, their body lies dead for a few seconds and the camera stays with their perspective until respawning. Just for a split second as the character respawns, their dead body stands back up where it was killed before vanishing. If you happen to get shot at that moment, you spawn with the damage from it. Explosions can even cause you to respawn and die again instantly.

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Other mistake: In multiplayer, when your character dies, the bots continue shooting at the body until it goes away, unable to understand the character is not alive any longer.

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Other mistake: In multiplayer, each of the computer controlled bots have varying degrees in skill and difficulty of different aspects of game play depending on which character is chosen. If a bot is Rickshaw, the accuracy of any gun is so overly bad, that he can have the gun pointed straight at you, and shoot the wall next to him. Basically, the bullet goes sideways out of the gun.

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Bug: We are not sure how it happens, but when playing on Calumpit Chaos on the multiplayer, there is an occasional glitch where all the players get a shield around them making them invulnerable to bullets. Explosives still cause damage, but bullets make bullet hole impressions on an apparent invisible box.

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Bug: In Calumpit Chaos, on the American side of this map in multiplayer, there is a fun little glitch that when abused, gives the player an advantage over the bots. If you stand on the second floor of the hotel by the window, underneath he MMG on the roof, and hit the action button, you instantly teleport up to the roof and mount the MMG. Press action again and you go back down to the second floor.

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