Trivia: There is a widespread rumor about a so-called "All Bonds Cheat" which would unlock Roger Moore, Sean Connery, George Lazenby and Timothy Dalton as playable characters in multiplayer mode. According to an admitted April Fools Joke by EGM magazine, the player would have to beat Aztec level on 007 mode (enemy health 200%, enemy damage 100%, enemy accuracy 100% and enemy reaction speed 100%, time limit 9:00 minute), which has no effect on the game. Rare planned to include the cheat in the game but cancelled it for license problems. Still, the pictures of the characters are saved in the game's memory but cannot be made playable.
Trivia: The Aztec level can be beaten without killing Jaws and without even operating the open/close exhausting bay terminal. If Bond attracts the yellow jump-suited guards in the corridor between the room with the terminal behind the glass doors and the exhaust bay and returns to the room and hides in the back, it's possible that the guards will open the glass doors and Bond can use the guidance data and recover the launch protocol and finish the mission in any place within the level (even in the exhaust bay). Whether this is a glitch or deliberately made by the developers is not known.
Trivia: At the end of the Aztec level when the space shuttle takes off, you can tell exactly what they did for the fire effects of the engines. Normal shuttles would have a column of fire blasting down from each engine and have an ear shattering roar. But in this game, only the ends of the engines burst into fire several times rapidly as it goes up and the sound is just a single explosive sound on repeat. To get the effect, the game programmers set it like a grenade exploding over and over and over again at on the end of each engine.
Trivia: If you can get to where you can see an enemy without him seeing you, and he is standing still, just sit and watch for a moment. The solders in this game can have some funny idle animations. The best is when they start swatting at the air for a moment like a bug is bothering them. Then they'll even point their gun around as if they're threatening to shoot the bug.
Trivia: In the Faculty and Silo levels, there are scientists in lab coats running around everywhere. They are noncombatants that you get negative points for killing them. Approaching them will make them raise their hands and shake in fear. If you injure them weakly, like by shooting them in the foot or hand with a weak weapon a few times but where they don't die, some will turn on you. They will either pull out a DD44 pistol and shoot, or pull out a grenade. They will then act like normal enemies. Killing them after this still gives negative points.
Trivia: The first level, Dam, was originally going to be bigger. Another part was in construction when the idea was abandoned. If you stand on the dock of the dam overlooking the water side and use the sniper riffle, it is possible to see another guard tower across the water in the distance. That is the unfinished part of the level.
Trivia: The Bunker level escape sequence where you use the super magnet feature on Bond's watch to pull some throwing knives out of the sewer was inspired by the use of the super magnet watch in Roger Moore's first official Bond outing in Live and Let Die. Where in that film he uses the magnetic watch to pull a metal air cartridge to him before cutting the ropes. He also uses the magnet previously in the movie attempting to pull a metal canoe to escape gators and to unzip a lady's dress.
Trivia: At one point in early development, there was a plan to have the players reload their weapons in-game by simulating the action in real life, by removing and reinserting the rumble pack from the N64 controller. This was, fortunately, scrapped but could have served as a fun novelty.





Chosen answer: In normal gameplay, yes, this is the only level where you can dual wield two different weapons.
Sierra1 ★
The question was why is this the only level that two different guns can be held. Not is it the only level where guns can be held?
Thank you. Though it doesn't really matter now. I asked this question like 12 years ago in 2013, when I was still in my early 20s and didn't know anything about game design. I fully understand this now.
Quantom X ★