Mobile Suit Gundam

Fly! Gundam - S1-E9

Continuity mistake: Amuro sees the elder pick up something from the tray of the kid next to him. When the elder leaves, the piece of food he stole earlier is still there on the kid's tray. (00:06:40)

Sammo

Fly! Gundam - S1-E9

Continuity mistake: Bright takes the decoded message from Sayla's hand and hands it over with his right hand. When Lt. Reed is in view, we see Bright used his left arm instead. (00:04:50)

Sammo

Destroy Gundam! - S1-E2

Plot hole: Char is able to escape from Side 7 simply flipping a couple grenades he had on his person (shaped like the old style pineapple grenades) who tear huge holes into metal walls with a visible thickness in excess of a meter, including the outer wall of the space colony a salvo of Mega Particle Cannon from the battleship didn't break. If Zeon has such explosives at their disposal, then maybe they should not fight with battleships and giant robots, but simply have footsoldiers toss tiny grenades at the enemy. (00:15:00)

Sammo

More mistakes in Mobile Suit Gundam