Mobile Suit Gundam

Time, Be Still - S1-E14

Stupidity: An explanation is given for the reason why the bombs planted on the Gundam are not activated by remote control (they have plastic explosive in the regiment but not remote controls!), but no reason why they set the timer for the explosion to 30 minutes, way too much to be of any use in combat against the Gundam. Moreover, if the vulnerable spot of the Gundam shield were situated where it explodes at the beginning, it'd be completely useless.

Sammo

Time, Be Still - S1-E14

Stupidity: The Zeon commandos who plant the bombs on the Gundam correctly identify Amuro as the pilot. The Gundam is completely defenseless and pilotless during the whole bomb removal process - they could attack at any point and make the bombs explode shooting them like they did for the first one, but they just don't.

Sammo

Coming Home - S1-E13

Plot hole: The logistics of the episode don't really make sense; Amuro's home village is held by (literally) a handful of Earth soldiers cut from their main force and that spend their time getting drunk and acting as occupation force, but Zeon has a full base (again, literally, almost) next door that sends reconnaissance troops and even aircraft to check for any activity at the refugee camp. There's no reason why the undisciplined and free soldiers would stay in such a dangerous position where they could be wiped out by overwhelming forces anytime, nor why Zeon would keep a pocket of the enemy forces that they can crush with ridiculous ease.

Sammo

More mistakes in Mobile Suit Gundam

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