Mobile Suit Gundam

Time, Be Still - S1-E14

Stupidity: An explanation is given for the reason why the bombs planted on the Gundam are not activated by remote control (they have plastic explosive in the regiment but not remote controls!), but no reason why they set the timer for the explosion to 30 minutes, way too much to be of any use in combat against the Gundam. Moreover, if the vulnerable spot of the Gundam shield were situated where it explodes at the beginning, it'd be completely useless.

Sammo

Time, Be Still - S1-E14

Stupidity: The Zeon commandos who plant the bombs on the Gundam correctly identify Amuro as the pilot. The Gundam is completely defenseless and pilotless during the whole bomb removal process - they could attack at any point and make the bombs explode shooting them like they did for the first one, but they just don't.

Sammo

Destroy Gundam! - S1-E2

Plot hole: Char is able to escape from Side 7 simply flipping a couple grenades he had on his person (shaped like the old style pineapple grenades) who tear huge holes into metal walls with a visible thickness in excess of a meter, including the outer wall of the space colony a salvo of Mega Particle Cannon from the battleship didn't break. If Zeon has such explosives at their disposal, then maybe they should not fight with battleships and giant robots, but simply have footsoldiers toss tiny grenades at the enemy. (00:15:00)

Sammo

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