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10th Mar 2015

Goldeneye 007

Alec Travelian: For England, James?
James Bond: For England, Alec.

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23rd Oct 2013

Goldeneye 007

Bug: If you go to the first level, the Dam, place a remote mine on all of the explosive metal barrels inside the dam. Then throw three grenades and fire a rocket. The game freezes.

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23rd Oct 2013

Goldeneye 007

Bug: If you use the License to Kill on any multiplayer map, have two people looking at each other. Have one player hit the start button to take the screen to the "pause menu" and find the pause option, but do not hit start. Then have the second person shoot their gun and hit the start button on the first person's control at the exact same time to pause the game. This will cause the game to freeze like that, but by pressing start you can exit to the menu. Also, if you are a second too soon when shooting, the player who fires can see their gun go through the firing motion as the screen pauses, but no bullets come out.

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7th Sep 2013

Goldeneye 007

Bug: If you turn on the cheat Tiny Bond and go to the Cradle level, go to the part where you "finish the job." Crouch and slowly walk off the side. This tricks the game into thinking you fell off so you will be unable to move or see your ammo, so you're just stuck in the air. Only way to fix is to reset the game or wait for Trevelyan's men to kill you.

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7th Sep 2013

Goldeneye 007

Bug: Turn on the cheat for infinite ammo, and all weapons. Then go to any level that has a safe in it. Go to the safe and get the item out of the safe, then throw a mine into the safe where the item was. The game will instantly freeze.

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23rd Jul 2013

Goldeneye 007

Bug: Play the Aztec level with mines turned on. Once you upload the launch code for the shuttle and are waiting for the timer to hit zero, throw some time mines at the shuttle. Once the time runs out for the ship to launch, the game will freeze and be left on a blank screen.

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23rd Jul 2013

Goldeneye 007

Bug: During a multiplayer match in Archives, if you go to one of the breakable glass windows in the cubicle like rooms, place a mine on one side of the glass. The go to the other side of the glass and place a mine on the back side of the other mine. Then shoot out the glass so that the mines are floating in the air. If you place another mine on the floating mines, the game will instantly freeze and crash.

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16th Jul 2013

Goldeneye 007

Trivia: At the end of the Aztec level when the space shuttle takes off, you can tell exactly what they did for the fire effects of the engines. Normal shuttles would have a column of fire blasting down from each engine and have an ear shattering roar. But in this game, only the ends of the engines burst into fire several times rapidly as it goes up and the sound is just a single explosive sound on repeat. To get the effect, the game programmers set it like a grenade exploding over and over and over again at on the end of each engine.

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10th Jul 2013

Goldeneye 007

Trivia: If you can get to where you can see an enemy without him seeing you, and he is standing still, just sit and watch for a moment. The solders in this game can have some funny idle animations. The best is when they start swatting at the air for a moment like a bug is bothering them. Then they'll even point their gun around as if they're threatening to shoot the bug.

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10th Jul 2013

Goldeneye 007

Question: After killing Xenia in the Jungle level, you get to dual wield an RCP 90 and a grenade launcher. Other than when using cheat codes, why is this the only time you can wield 2 different weapons at the same time?

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Chosen answer: In normal gameplay, yes, this is the only level where you can dual wield two different weapons.

Sierra1

9th Jul 2013

Goldeneye 007

Other mistake: Some weapons, Bond is able to dual wield. Like some pistols or sub machine guns. But he can only have two of the same weapon if he kills an enemy that has two of the same weapon. You can't have a gun, kill an enemy with the same gun, and pick it up as well. You only collect the ammo. Like in the Bunker Levels when the alarm is sounded. Some enemies will have two DD44 pistols. You can kill this enemy and pick both DD44s and dual wield them like he did. But if you kill an enemy with just one, then kill another enemy with just one and pick up both guns, Bond only shoots with one.

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7th Jul 2013

Goldeneye 007

Continuity mistake: In a few levels, Natalia will have a Cougar Magnum she uses to assist you in killing the enemy. A Cougar Magnum is a high powered revolver. When Bond uses it in a level, or any character uses it in multiplayer, it will shoot through doors, items, and even people. It can hit multiple targets this way. But when Natalia is using the very same gun in the one player levels, it does not shoot through things. Two enemies can be lined up. If Bond shoots the one in front, it'll pass through and kill both of them. If Natalia shoots the same way, it only hits the guy in the front.

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7th Jul 2013

Goldeneye 007

Bug: In some levels, such as Control, Natalia is seen holding a Cougar Magnum in one hand. A very high powered revolver pistol. In some levels, there are times she will go to a computer and type on the keyboard. If it's a level where she has her gun, it is still in her hand as she types. It's comical to see her fist balled around the gun's handle, yet her hand going all over they keyboard and the gun even passing through the computer at times.

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7th Jul 2013

Goldeneye 007

Bug: On the second Surface level, go into the radar dish building and go to the top area. If you manage to get the alarm to sound, step out onto the side balcony and look down. There will be a special forces team dressed in blue and wearing glasses waiting outside by the doors for you, just standing there. Disturb them by shooting or throwing a grenade or something. They will begin just running around in circles and against the building's wall trying to get in to kill you. There is a door right beside them, but they can't figure out how to get in. Occasionally, one will get close enough to the door to figure it out and go in, but most get stuck. A similar glitch can sometimes happen on the first Surface level.

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7th Jul 2013

Goldeneye 007

Trivia: On the second Surface level, one of the buildings has some models on the tables. One is a motorcycle, and one is a chopper. They are obviously models, possibly remote control toys. Shoot either one even once and it will fall off the table and explode with very deadly force.

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7th Jul 2013

Goldeneye 007

Other mistake: Some enemies wear cloth hats. If you shoot the hat it will fly off. Look at the hat on the ground. Where you shot it, it shows a metal bullet hole, on a cloth hat.

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7th Jul 2013

Goldeneye 007

Other mistake: For enemies wearing hats, except those with metal helmets, if you shoot the hat, even at an angle where it would still hit the head, the bullet won't pass through simple cloth and won't hurt the enemy. The hat just flies off. The exception is when using guns like the Cougar Magnum or PC 90 that pass through walls and doors.

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26th Jun 2013

Goldeneye 007

26th Jun 2013

Goldeneye 007

Other mistake: In the Jungle level you fight Xenia. Before she gets to you, she or you have to cross a rope bridge over a canyon. Xenia cannot see over the sides, despite it being just a rope bridge. You can stand to the side and just blast away at her as she crosses and she can't see you till she's on your side. If you move to the opening of the bridge, she can suddenly see you and will start shooting. But she can't see past the sides of the bridge.

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1st Jun 2013

Goldeneye 007

Trivia: In the Faculty and Silo levels, there are scientists in lab coats running around everywhere. They are noncombatants that you get negative points for killing them. Approaching them will make them raise their hands and shake in fear. If you injure them weakly, like by shooting them in the foot or hand with a weak weapon a few times but where they don't die, some will turn on you. They will either pull out a DD44 pistol and shoot, or pull out a grenade. They will then act like normal enemies. Killing them after this still gives negative points.

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