Bug: If you use the License to Kill on any multiplayer map, have two people looking at each other. Have one player hit the start button to take the screen to the "pause menu" and find the pause option, but do not hit start. Then have the second person shoot their gun and hit the start button on the first person's control at the exact same time to pause the game. This will cause the game to freeze like that, but by pressing start you can exit to the menu. Also, if you are a second too soon when shooting, the player who fires can see their gun go through the firing motion as the screen pauses, but no bullets come out.
Bug: If you turn on the cheat Tiny Bond and go to the Cradle level, go to the part where you "finish the job." Crouch and slowly walk off the side. This tricks the game into thinking you fell off so you will be unable to move or see your ammo, so you're just stuck in the air. Only way to fix is to reset the game or wait for Trevelyan's men to kill you.
Bug: During a multiplayer match in Archives, if you go to one of the breakable glass windows in the cubicle like rooms, place a mine on one side of the glass. The go to the other side of the glass and place a mine on the back side of the other mine. Then shoot out the glass so that the mines are floating in the air. If you place another mine on the floating mines, the game will instantly freeze and crash.
Continuity mistake: In a few levels, Natalia will have a Cougar Magnum she uses to assist you in killing the enemy. A Cougar Magnum is a high powered revolver. When Bond uses it in a level, or any character uses it in multiplayer, it will shoot through doors, items, and even people. It can hit multiple targets this way. But when Natalia is using the very same gun in the one player levels, it does not shoot through things. Two enemies can be lined up. If Bond shoots the one in front, it'll pass through and kill both of them. If Natalia shoots the same way, it only hits the guy in the front.
Bug: In some levels, such as Control, Natalia is seen holding a Cougar Magnum in one hand. A very high powered revolver pistol. In some levels, there are times she will go to a computer and type on the keyboard. If it's a level where she has her gun, it is still in her hand as she types. It's comical to see her fist balled around the gun's handle, yet her hand going all over they keyboard and the gun even passing through the computer at times.
Bug: On the second Surface level, go into the radar dish building and go to the top area. If you manage to get the alarm to sound, step out onto the side balcony and look down. There will be a special forces team dressed in blue and wearing glasses waiting outside by the doors for you, just standing there. Disturb them by shooting or throwing a grenade or something. They will begin just running around in circles and against the building's wall trying to get in to kill you. There is a door right beside them, but they can't figure out how to get in. Occasionally, one will get close enough to the door to figure it out and go in, but most get stuck. A similar glitch can sometimes happen on the first Surface level.
Other mistake: For enemies wearing hats, except those with metal helmets, if you shoot the hat, even at an angle where it would still hit the head, the bullet won't pass through simple cloth and won't hurt the enemy. The hat just flies off. The exception is when using guns like the Cougar Magnum or PC 90 that pass through walls and doors.
Other mistake: In the Jungle level you fight Xenia. Before she gets to you, she or you have to cross a rope bridge over a canyon. Xenia cannot see over the sides, despite it being just a rope bridge. You can stand to the side and just blast away at her as she crosses and she can't see you till she's on your side. If you move to the opening of the bridge, she can suddenly see you and will start shooting. But she can't see past the sides of the bridge.
Bug: This glitch can happen on most levels with doors, but is most noticeable on Faculty. When solders are chasing you and you go behind a door which shuts, the enemies try to open it but are often still running in place at the door. From the other side, many times you can see their faces penetrating the doors or walls as they attempt to go through. Is especially funny on doors they can't open. Just constant faces bouncing around on a door or wall.
Bug: This glitch causes an infinite number of enemies in a level where it is not supposed to be. Most notable levels are the Dam, and Archive. If you pick up your gun and kill the two interrogators in Archive, the gun shot brings the whole base down on you. You can stay in that room and kill the same solders over and over again coming through the door, which respawn back in their start point. They will continue to do so until you venture to their spawn point and kill them. The solder from that spot will stop spawning but others will persist until the same is done.
Bug: If the player uses invincibility cheat on Silo level and sets off a plastique or let the one minute timer run out, a huge fireball will follow Bond from then on. This will even kill any enemy Bond is passing by.