Continuity mistake: The Italian peddler puts some weighted horse shoes on Spunky to inhibit his movement. As the Peddler is leaving and says he will be right back, Spunky is facing him into the building. But then it cuts back from the Peddler to Spunky and suddenly he is facing out the building the opposite direction. It's only after this when he tries to move that he discovers his feet too heavy to lift, yet somehow he got turned around in an instant. (00:03:50)
Quantom X
29th Sep 2014
A Kick in Time (1940)
28th Sep 2014
A Kick in Time (1940)
Continuity mistake: After the opening shot of Spunky and Hunky walking, they are shown grazing on some grass. Spunky sucks up a flower and then turns his attention to a dandelion. When he does, it cuts to a close up, and suddenly the dandelion has gotten much bigger, and the surroundings of Spunky change up quite a bit. (00:00:50)
7th Oct 2014
The Legend of Zelda (1989)
The Ringer - S1-E1
Revealing mistake: All the Moblins are shown to have one of their bottom teeth sticking up out of their mouth longer than the others on the bottom of their mouth. And in all of them the long tooth is on the right side of their mouth. When one charges Link, you see it's reflection in Link's sword, yet despite it being a reflection, the long tooth is still on the right side of the Moblin's mouth. (00:02:45)
27th Sep 2014
A Car-Tune Portrait (1937)
Continuity mistake: When the lion roars at the sleeping cat, trying to wake it, the hair in his mane next to his right hand keeps flickering in and out of frame and existence. (00:04:30)
27th Sep 2014
A Car-Tune Portrait (1937)
Continuity mistake: The Lion sees a cat in his orchestra sleeping and looks to the right of his podium (from his perspective). But moments later when the view switches to behind the lion, he is looking at the cat to the left of his podium. (00:04:35)
27th Sep 2014
A Car-Tune Portrait (1937)
Continuity mistake: When the Lion says, "Now, to an all musical program" he raises his arms and his shadow is behind him up on the curtain. But without him moving, it cuts to a far shot, and suddenly his shadow is on the ground beside him with one arm of the shadow up on the curtain. (00:02:20)
4th Oct 2013
What's New, Scooby-Doo? (2002)
Pompeii and Circumstance - S1-E12
Continuity mistake: When the Gladiator Zombie is chasing the Mystery Gang in the golf cart, he flicks his whip at them. Scooby is seen on the left side of the back seat looking out and covers his eyes. The very next shot, Scooby is suddenly on the right side of the seat looking forward. (00:09:15)
7th Oct 2014
Super Power Beat Down (2012)
Revealing mistake: After the race, Marisha, Damian, and Andy go to the guy with the laptops to see the photo finish. As the camera shows the two laptops, you can see they are not even turned on, the screens being totally black, only showing the reflections of the things around it. It cuts to a different closer angle showing the guy typing on it, yet the screen is still totally blank. (00:08:25)
3rd Oct 2014
Super Power Beat Down (2012)
Continuity mistake: Andy begins his introduction of the '89 Batmobile and first talks about how grenades come out of the wheels. The camera zooms in on the wheel and on the bat shaped hubcap, which has the ears pointed diagonally up towards the front of the car. But when the camera cuts back again as Andy moves to point to the Side Mounted Disk Launcher, the hubcap now has the bat's ears facing diagonally down towards the front of the car. (00:01:25)
3rd Oct 2014
Super Power Beat Down (2012)
Continuity mistake: After Marisha Ray introduces Damian Beurer and Andy Liegl, the camera cuts back to her with the two guys standing next to her, and Damian is holding up what looks like brass knuckles in his hand, but shaped like a bat-o-rang. Camera cuts to a close up of his face as he talks about the '66 Batmobile, and you can see his arms moving pointing to it, not having a chance to remove the bat knuckles. But when it cuts back, suddenly the bat knuckles have vanished. (00:00:45)
24th Sep 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Other mistake: Spryte kisses Frog Link which breaks the spell and turns him back into an elf. As this happens, bright blue light shines off him and you see a shot of Ganon and Zelda, Ganon's back to Link and Zelda in front of Ganon facing towards Link. When the light starts, it shines from the left side of the screen and you see it hitting Ganon correctly, lighting up parts of his body from the left. But the light is oddly hitting Zelda from the right, which doesn't match up. (00:13:25)
14th Sep 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin. (00:13:05)
12th Sep 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)
12th Sep 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed. (00:11:50)
8th Sep 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: After Zelda is first shown captured, Frog Link is crawling upside down on a bridge in Ganon’s lair. In the far shot, his hand is right on the edge of it. But when it cuts to a closer shot, his hand is nowhere near the edge and he is more towards the center. In the same set of shots, the stone division in the bridge increases. (00:11:30)
21st Aug 2014
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: When Zelda tries to kick Ganon in the face, the stalactites hanging above Ganon's bed rearrange themselves, and the one hanging in the background behind Zelda suddenly multiplies. They all also change color. (00:11:20)
17th Oct 2013
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: When the Witch of Walls emerges from the Wall Without End, the camera cuts to a close up and pans up her body, if you can call it that. Her hands change shape and her fingers are different in the close up than when she is first seen emerging from the wall. The ends of her sleeves also change from pink to a darker pink, almost purple. And several of the stone pieces making up her chest change shape slightly and some change color. (00:09:55)
17th Oct 2013
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Continuity mistake: When Spryte discovers the Wall Without End curves down and goes into the ground, the shot of her flying to the last visible spot shows that the last of the wall above ground is going down at a curved angle. When the camera shows a close up of where the wall and ground meet, that part is suddenly going straight down. Also the shape and pattern of the stones at the base corner of the wall changes between shots. The size of the bricks in the very last shot of the wall also changes. (00:09:30 - 00:10:50)
23rd Sep 2013
The Legend of Zelda (1989)
Kiss 'N Tell - S1-E4
Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking. (00:01:20)
9th Jul 2013
The Legend of Zelda (1989)
The Ringer - S1-E1
Revealing mistake: After crashing on his skeleton-drawn throne, Ganon stands up and orders the remaining 3 skeletons to attack Link and Zelda. Watch his head as they pass by him. At two different times while they pass by, Ganon's head randomly jumps out of place and onto his shoulder for a frame or two, then back where it goes. (00:12:30)
Join the mailing list
Separate from membership, this is to get updates about mistakes in recent releases. Addresses are not passed on to any third party, and are used solely for direct communication from this site. You can unsubscribe at any time.
Check out the mistake & trivia books, on Kindle and in paperback.