The Legend of Zelda

The Legend of Zelda (1989)

150 mistakes in Kiss 'N Tell - chronological order

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: As the Witch of Walls begins backing up to go back into her wall, the stones on her chest and stomach area change color and shape several times, all in the same shot. This is before she is in the wall so it isn't her changing to be part of the wall yet, as that happens once she stops moving. Most notable are the yellow stones on her stomach that suddenly turn pink as she steps back. (00:10:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the camera pans across Zelda to the door, just before Link blasts it down, Ganon's bed has vanished and instead there is a snake painting on the wall in its place. The brick pattern on the column between where the door and the bed/painting is also changes, as well as the moss on the wall and the wall itself. (00:11:00 - 00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon's bed is first shown, it changes the second time it appears when he is taunting his chained up prisoner, Zelda. The bed is not as wide, it is thicker, the purple sheets change tint, and the spikes on the bed change shape. (00:11:00)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the scene starts where Ganon has Zelda chained up in his bedchamber, the first shot pans by showing the door to the room. It is a light brown with a single bar across the front. A little bit later when Ganon is taunting Zelda to give him a kiss, the door is shown again, but this time a much darker brown, with no bar, and a gold handle appears on it. The stones around the door also slightly change, and the moss hanging by the door becomes paler and moves away from the door, and the column vanishes. (00:11:00)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: In the scene following where Link talks to the Witch of Walls, Ganon has Zelda tied up in his bedroom. The first shot showing Zelda, the tops of her boots are flat and level. But then it cuts to a close up of her that pans up from her legs and suddenly the top of her boots are pointed. (00:11:00)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The close up of Zelda chained to a pillar in Ganon's bedroom shows that the light is hitting the pillar from the side or Zelda's right side. When it cuts to a shot from behind Zelda, the light is hitting the pillar from her left side. (00:11:05)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda is first shown captured, Frog Link is crawling upside down on a bridge in Ganon’s lair. In the far shot, his hand is right on the edge of it. But when it cuts to a closer shot, his hand is nowhere near the edge and he is more towards the center. In the same set of shots, the stone division in the bridge increases. (00:11:30)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Ganon's bed is first shown as the camera pans across it when he begins talking to Zelda, who's tied up. After the scene shows Link and Spryte sneaking into his lair, it cuts back to an overhead view of Ganon's bed and now the pillows on it have rearranged and the head board becomes taller and skinner. (00:11:45)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed. (00:11:50)

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Kiss 'N Tell - S1-E4

Continuity mistake: Ganon hears Spryte scream after Frog Link eats a fly. He turns and has his head facing the same direction as his body as he talks. It cuts to a close up and suddenly his head is turned towards his shoulder. Also at the end of the first shot, his mouth is fully closed, but when the close up happens, his mouth is wide open. (00:11:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon hears Spryte scream, he tells Zelda to not go away. In the side view shot, it shows her hands chained behind the column and her arms are close to the sides of the column at 90°, showing it’s a bit of a long chain for hand cuffs. It shows a close up of Zelda’s face as she smarts off to him, then a view directly of her hands behind the column, which shows them much closer together with a short chain. (00:12:00)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head. (00:12:05)

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Kiss 'N Tell - S1-E4

Audio problem: When Link blasts open the door with his sword, you hear him shoot 3 times. Yet 4 sword lasers come through the door, and they don’t match up with the timing of the sounds of the blasts. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together. (00:12:20)

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Kiss 'N Tell - S1-E4

Revealing mistake: After Frog Link cuts Zelda’s chains and rescues her, she says "thank goodness you’re here". He responds and as he talks, in a few frames the green around his mouth becomes several shades lighter all of a sudden and then goes back, showing a fault in the animation drawings. (00:12:35)

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The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

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