Darksiders

1 audio problem - chronological order

(1 vote)

Audio problem: The Choking Grounds: After being freed, the Gatekeeper will walk down the road and then leap up onto a higher area and proceed to walk behind a building to go away. Each step he takes is very loud as he's a giant rock creature on a paved road. But the moment he passes behind the building, the loud sounds of his steps stop where as you should still be able to hear him walking a way for a good distance. If you're standing in the right spot, you can even see him just suddenly despawn behind that building.

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Bug: The Ashlands: There is a hole in the ground towards the back with the climbable wall that leads down into the water below. There is a bug that causes the Abysmal Riders to spawn a new set every time you climb back up out of that hole. So each time you go down and climb back up, 2 to 4 of these enemies will spawn out in the desert close by and start riding around in circles. You can continue to jump down the hole and climb back out causing more and more to spawn creating an army of Abysmal Riders out there which you can then lead into a cave to farm XP and souls off.

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More mistakes in Darksiders

War: I fought powerless against the demons! And still you accuse me!?

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