The Legend of Zelda
The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the Witch of Walls grabs frog Link's tongue to inspect it, the first shot shows the hole in the wall from where she came out has vanished, then it's back again in the next shot. In the same two shots, her hands change from being right on top of his hand and left on bottom, to left on top and right on the bottom of Link's tongue.

00:10:25

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Kiss 'N Tell - S1-E4

Continuity mistake: The rug falls over Ganon, and then the shot cuts to Link before he fires a sword laser at the ground under Ganon. When it cuts back to Ganon and the laser hitting, the wall behind Ganon has completely changed, and the floor stone pattern has also changed up a bit.

00:13:50

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Kiss 'N Tell - S1-E4

Continuity mistake: The rug that falls over Ganon has blue areas on the inside, and are visible on it in areas bowed up as it is over Ganon. But when Ganon is falling through the hole, you see the under parts of the rug again, but now it is all brown with no blue.

00:13:40

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Kiss 'N Tell - S1-E4

Continuity mistake: When Spryte leans down to give Link a kiss, her hands go from being straight with her arms, to bent at the wrist between shots. Her hair also goes from brown to orange between shots.

00:13:25

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Kiss 'N Tell - S1-E4

Continuity mistake: The close up of Zelda chained to a pillar in Ganon's bedroom shows that the light is hitting the pillar from the side or Zelda's right side. When it cuts to a shot from behind Zelda, the light is hitting the pillar from her left side.

00:11:05

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Kiss 'N Tell - S1-E4

Continuity mistake: In the distance shots of Frog Link talking to Spryte while he is wearing the robe, he is a darker green than usual. Then in the close up as the fly enters the room, he is back to his normal shade of green, his shirt is now a different shade of green, and the robe is lower on his chest.

00:08:35

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link's transformation into a frog, he goes back to Hyrule Castle and meets up with Spryte. In the shot that first shows her, there is a chair by the wall by the window. When it cuts to a different angle to show Link covered in a robe, you can tell by the position of the chair against the wall in relation to the lines of the bricks and the lines on the floor that either the bricks, the chair, or the design of the floor has changed size or all the above.

00:08:25

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Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon is approaching the unconscious Frog Link by the tree as the Octoroc is holding Zelda, everything changes in the next scene when the two Red Dealers are dropping down on Link. Link's position on the tree changes, the color and shape of the tree is different, even a low branch vanishing. And suddenly the trees in the background are a lot fewer and much closer, and the skyline becomes visible, where previously it was completely out of view from tree tops.

00:07:55

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Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda apologizes to Link for how he looks, Link says he is a monster and can never face anybody again. The shot pulls back to show the pond they are around again, and suddenly the rocks they were standing by go from 4 to 6, the ‘beach' like spot around the pond increases (no tides, it's a pond), and the general hills and shape of the land all around changes shape.

00:06:45

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda defeats the mummy by grabbing the bandage wrap and spinning it to unwrap it. This causes the effect of a "zap" and it gets sent to Ganon's lair in the Evil Jar. The wrapping comes off and falls to the ground in front of Zelda. But when the mummy appears in Ganon's Evil Jar, it suddenly has the wrapping back around it.

00:05:50

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link eats the fly, Spryte glides down and lands on his shoulder. It then cuts to an angle from behind and suddenly her wings are longer and positioned down further.

00:08:55

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Kiss 'N Tell - S1-E4

Continuity mistake: Link awakes in his Frog form and sees the Red Dealers dangling in front of him and then eats them, his head resting against the tree. When the shot cuts closer as he lays back in satisfaction and licks his lips, the size of the tree roots above the ground shrinks. And then they change size yet again in the very next shot.

00:08:00

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link frees Zelda from her binds, they stand next to the stalactite and talk. After Link says that kissing him is the only way to cure him of being a frog, and then Spryte says this will be good, Zelda suddenly goes from standing directly on the roots of the stalactite to beside them, and also grows much taller. Link also slides across the floor in a different position. And the color of Zelda's boots changes to an almost reddish brown.

00:12:50

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link and Zelda escape, a shot shows Ganon from behind and he has two tusks on the left side of his mouth when he normally only has one on each side. When it cuts to a close up of his face, it's back to how it always is.

00:14:15

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Kiss 'N Tell - S1-E4

Continuity mistake: In the forest after Ganon's lair, after Link says he is glad he is not a frog any more, they stop and turn to each other. Link's mouth is closed and Zelda puts her hand up to his chest. Then it cuts to a close up and suddenly Link is smiling showing his teeth, Zelda's arm is down, and the trees behind them change.

00:14:35

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Kiss 'N Tell - S1-E4

Continuity mistake: At the end, when Zelda asks Link if he still wants the kiss, her face flashes different colors. It is subtle, but as she speaks she grows paler and tanner in a blinking effect.

00:14:40

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Kiss 'N Tell - S1-E4

Continuity mistake: Link sees a fly during the close up of him and Zelda about to kiss, and then reaches out and grabs it. When the shot cuts back to Link's face as he eats the fly, the trees behind him and Zelda have changed around suddenly.

00:14:45

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Kiss 'N Tell - S1-E4

Revealing mistake: After Link eats the fly and Zelda turns from him and says never mind, Link begins to speak and as he does, a random white spot suddenly appears on his head for a brief moment and then fades away.

00:14:50

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Kiss 'N Tell - S1-E4

Continuity mistake: When Zelda back flips to the tree and then slides her basket onto it, a shot showing her push down the tree has her suddenly have some black lines on her legs just above her knees that are only there in that shot, and nowhere else in the episode.

00:02:55

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Kiss 'N Tell - S1-E4

Continuity mistake: When Zelda first sees the three headed dragon when it is tormenting the damsel in distress, the surroundings change once she leaps into action and it blows fire at her. The rock the girl is against changes shape, the trees in the background become thicker and more numerous, and the trees and bushes in the foreground change up and in position.

00:01:20 - 00:02:30

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda only eats half of her banana before she throws it at the dragon to make it slip. But when the banana hits the ground, it is just a totally open and empty peel. The other half of it she didn't eat just vanishes.

00:04:25

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Kiss 'N Tell - S1-E4

Continuity mistake: Once the dragon is distracted after getting hit with the basket of fruit, Zelda runs in and grabs the damsel by the shoulders and tries to get her to come with her. When it cuts to a close up the girl and suddenly her skin is much darker.

00:03:05

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The Ringer - S1-E1

Continuity mistake: When surrounded by skeletons, Link and Zelda get back to back and Link straps his belt around them. In the first shot showing the skeletons advancing on them, neither Link nor Zelda is directly facing any of the enemies. Link is facing down on the screen towards some trees, and Zelda is facing up and to the left, towards some trees. The shot cuts to Ganon screaming "Get them!" and then cuts back to the skeletons, still in the same spot in their advance on the heroes, with no time to give them to move while strapped together. Now suddenly Link is facing directly at the skeletons towards the top right, and Zelda is directly at the ones on the bottom left.

00:12:50

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The Ringer - S1-E1

Revealing mistake: In rage, Ganon kills the Moblins for their failure and then teleports to his throne. He then begins talking to himself about how if he wants something done right, he has to do it himself. As his mouth moves, part of the rim of his hat won't hold its color, continually blinking from the hat's blue color, to Ganon's skin color.

00:05:50

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Kiss 'N Tell - S1-E4

Continuity mistake: In Ganon's bedchambers, there is a painting of a snake on the wall that appears to be biting itself near the tail and that part of its body is bent out. Later that same picture is shown again as Ganon tries to grab Zelda, and now that part of its body is now curved and shaped differently.

00:13:10

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Kiss 'N Tell - S1-E4

Revealing mistake: In Link's room after he shows Spryte his new frog form, the Triforce of Wisdom begins speaking. When shown, the Triforce is misshapen and lopsided on one end, poorly drawn. Then returns to normal in the following shot.

00:08:55

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Kiss 'N Tell - S1-E4

Continuity mistake: When the camera pans across Zelda to the door, just before Link blasts it down, Ganon's bed has vanished and instead there is a snake painting on the wall in its place. The brick pattern on the column between where the door and the bed/painting is also changes, as well as the moss on the wall and the wall itself.

00:11:00 - 00:12:20

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Kiss 'N Tell - S1-E4

Continuity mistake: As the wall without end is first shown, the camera pans across to show Link and Spryte walking/flying along it. The top of the wall is a layer of blue bricks with lines between each one showing the division. But then it cuts to a close up of the duo and shows the wall closer, the top part is now suddenly one solid piece. In all following shots, the wall top is once again made of a layer of blue bricks.

00:09:25

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Kiss 'N Tell - S1-E4

Continuity mistake: As Link and Spryte are consulting the Triforce of Wisdom, Spryte is standing on Link's shoulder and the robe is still over his shoulder and up to his neck. Then the Triforce talks for a moment, and the camera cuts back to them, and now Spryte is in the same spot on his shoulder, but the robe is now off his shoulder.

00:09:15

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Kiss 'N Tell - S1-E4

Continuity mistake: As the camera pans across Link's room, it shows it in a mess with an overturned table and cloth on it behind the podium that holds up the Triforce of Wisdom. Then a bit later as Link and Spryte are consulting the Triforce how to return Link to human form, one of the legs of the table vanishes, the cloth over it changes how it is folded, the light brown part of the table top becomes much lighter, the floor design changes up, and the shape of the Triforce's podium changes.

00:08:15 - 00:08:55

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link eats the Red Dealers, the shot shows their webs still dangling there where they came down like spiders. It cuts to a close up of Link licking his lips for a brief moment, and then cuts back. Now suddenly the webs have vanished, the grass is a lighter color, and the trees and bushes in the background change up and move around. Also link's toes become much smaller.

00:08:00

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Kiss 'N Tell - S1-E4

Continuity mistake: When the Octoroc picks up Zelda, the first shot showing it shows lots of the areas on it covered in shadow due to the lighting. But in the shot after Zelda screams when she sees what has her as Ganon walks towards Link, there are no shadows on the Octoroc at all. Also the shot where Zelda is screaming she is looking directly at the Octoroc, but the immediate shot where the shadows on it change she is looking back at Ganon.

00:07:30

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Kiss 'N Tell - S1-E4

Continuity mistake: As Zelda is pushing Link out of the way of the mummy, you can see the metal of his sword and the folds of the metal in the design, as well as a pouch on his hip. But then when he is walking up to a pond to see his reflection, the metal of his sword is flat with no detail, and the pouch on his hip vanishes.

00:05:40 - 00:06:35

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Kiss 'N Tell - S1-E4

Continuity mistake: When Link is turned into a frog, you can see that his sheath is still brown like before as he pushes the mummy away from him. But then as Zelda is tackling him out of the way of the mummy's attack, the sword is still at his side but suddenly without a sheath. A bush also appears next to the rock behind the mummy.

00:05:40

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Kiss 'N Tell - S1-E4

Continuity mistake: Link grabs a hold of the dragon's tail and it then begins to spin around. There are trees to the left of the dragon, but then the shot changes angles and suddenly the three trees becomes two and they change shape.

00:04:05

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Kiss 'N Tell - S1-E4

Continuity mistake: When Link jumps down off the rock and lands on the dragon's middle head, he then jumps up and off the head just before the other two blast at him. But when he does you can see that the middle head suddenly doesn't have a horn any more, where it was present even as Link jumped on it. It's then back again after Link zaps the other two heads and is red from the burns.

00:03:35

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Kiss 'N Tell - S1-E4

Continuity mistake: When the basket of fruit hits the dragon, the shot cuts back to where the damsel in distress is, and now the roots of the tree are stretched across the rock much more than they were at any point prior.

00:01:10 - 00:03:05

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Kiss 'N Tell - S1-E4

Continuity mistake: Just as the basket of fruit starts hitting the dragon, watch closely. There is a pineapple leading the basket with some bananas. Just before the second batch of bananas hits the dragon, the pineapple suddenly just disappears off frame. Also watch the lower head of the dragon, half his mustache instantly vanishes in the same frame oddly.

00:03:00

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda slips her basket of fruit onto a branch of the tree she pulled down to fling it at the dragon. As she begins pushing down on the tree to give it more spring, one section of the leaves suddenly just vanishes towards the middle. And two other sections of leaves suddenly turn from dark green to light green. Then just before she releases the tree to act as the catapult, they quickly fade back to how they were with rapid rising opacity.

00:02:55

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda back flips up into a small tree and bends it down. She then slides the basket onto the limb by the handle. It then cuts to a far shot and suddenly the handle to the basket is much longer.

00:02:55

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Kiss 'N Tell - S1-E4

Continuity mistake: After the three headed dragon says the damsel in distress looks good enough to eat, it shows a close up of her by the rock, and there are lots of roots stretched across the rock behind her back. Then after Zelda throws some lemons into the dragon's mouths, it cuts back to the girl saying this is not how it's supposed to be, and now the roots have vanished off the rock.

00:01:40 - 00:02:40

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Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda gives the middle head of the dragon heart burn from a grapefruit, he blows fire at her and she jumps and dodges it. The shot changes and she rolls to her feet, and if you watch her basket, all that is visible in it are grapefruits as she is begins sitting up. But as she sits up, some regular grapes just suddenly materialize between the grapefruits.

00:02:30

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Kiss 'N Tell - S1-E4

Continuity mistake: After seeing the damsel in distress, Zelda rides her horse over and turns it around before stopping to dismount. When she is riding to the right, the inner part of her saddle is pink, with the outer blue border, and then the area just under the saddle is also blue, in about the same shape as the saddle. But as she begins turning the horse around, the blue part under the saddle suddenly disappears.

00:01:20

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Kiss 'N Tell - S1-E4

Continuity mistake: In her close up, the damsel in distress is yelling out if no handsome hero will save her. Here you see the collar of her yellow dress is green, but the cuffs of her sleeves are yellow like the rest of her dress. But after she calls the dragon a three headed freak and he comes down to complain to her about it, she holds up her arm saying she is just getting into the part, and now the cuffs of her sleeves are green like her collar.

00:01:40

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Kiss 'N Tell - S1-E4

Continuity mistake: When the three headed dragon is shown shaking his heads as he is taunting the girl, his body is mostly light green, but his legs are dark green. But a minute later when Zelda dodges a flame attack by the dragon and lands in front of it, it's legs and feet are now the light green color.

00:01:25 - 00:02:25

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Kiss 'N Tell - S1-E4

Revealing mistake: On the three headed dragon, once the middle head starts talking about how the girl looks good enough to eat, the head on the right (our perspective) suddenly passes through the neck of the middle head. In the same moment, the light green area on the left head's neck suddenly increases towards the base, making the dark green area disappear.

00:01:30

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda brings her horse to a stop and then reaches for an apple to throw at the dragon. When doing so, it cuts to a close up of her on the horse, and suddenly, a tassel appears on the horse's butt where the strap is, a blue triangle appears on the buckle of the same strap, an extra layer of blue appears under Zelda's saddle, and her belt buckle suddenly appears.

00:01:20

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Kiss 'N Tell - S1-E4

Continuity mistake: When Zelda rides her horse off camera after hearing the girl scream, she is not wearing anything on her hip, her boots are pointed at the top, and the basket of fruit she has is on the left side of the horse. But after riding to where the damsel is in distress, suddenly her pouch is on her hip, her boots are flat at the top, and the basket switches to the right side of the horse.

00:01:20

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Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda sees the damsel in distress and comes riding to her rescue, suddenly two gold circles and a gold rectangle appear on her saddle.

00:01:15

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda rears up her horse and begins turning it around. As it does, her saddle suddenly vanishes from under her, only to appear again once the horse has fully turned around.

00:01:05

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Kiss 'N Tell - S1-E4

Continuity mistake: Zelda turns her horse around and you can see there is a yellow spike like ornament on the front of her saddle. Then she has her horse take off running and just before the horse goes off frame, the yellow ornament suddenly detaches from the saddle and is on the horse's neck. Also in the same shot, the brown on her saddle suddenly extends down further from her legs.

00:01:10

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Kiss 'N Tell - S1-E4

Continuity mistake: When Zelda turns her horse around, a yellow spike decoration suddenly appears on the front of her saddle.

00:01:10

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Kiss 'N Tell - S1-E4

Continuity mistake: As Zelda is riding her horse in the beginning, she complains that Link is still asleep and goes to pull an apple out of the basket on her horse. In this shot, the seat of her saddle is completely brown with the blue and pink cloth underneath it. But when she hears a scream after taking a bite of her apple, the side of her horse is shown again and now the front part of her saddle seat is now yellow.

00:00:55

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Kiss 'N Tell - S1-E4

Continuity mistake: The episode begins with the opening shot of Hyrule Castle, and also ends on a shot of Hyrule Castle. In the opening shot and then in the ending shot, the castle has changed up a bit. Most noticeably the vines on the side of the castle have vanished. The bushes around the walls of the castle have lessened. The trees around the castle have also changed. Also the number of windows above the entrance of the castle decreases, and most of the towers change in size and shape. Also an extra pointed tower appears on the right side. And finally the road leading to the castle becomes much more narrow.

00:00:45 - 00:15:05

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Kiss 'N Tell - S1-E4

Continuity mistake: Once she hears a scream in the distance, Zelda stops her horse for a moment and says maybe she can have an adventure. She then rears up the horse to turn him. When she does, the pink part of the cloth under her saddle turns blue at the front of it.

00:01:05

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Kiss 'N Tell - S1-E4

Continuity mistake: After escaping Ganon's lair, Zelda, Link and Spryte are going along in the forest, and Link is talking to Zelda about how he was cured of being a frog. While Spryte is flying next to them, her right arm is weirdly much longer than it's supposed to be, and curved. When it cuts to a close up of her, her arm is back to normal.

00:14:25

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Kiss 'N Tell - S1-E4

Revealing mistake: As Link and Zelda are walking along in the forest with Spryte, Link talks about how it was Spryte's kiss that cured him. As he says this, he looks up at Spryte while he talks, and oddly in several frames a couple times, Link's head separates from his body. Then goes back on in some weird animation glitch.

00:14:25

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Kiss 'N Tell - S1-E4

Continuity mistake: After jumping down, Link and Zelda take off to escape and run along a stone bridge towards a door. The bridge is curved towards the left. But then the same bridge is seen from Ganon's perspective, and suddenly the bridge is curved to the right. Also between shots the stones around the threshold of the door they are running to change in size, shape, and number.

00:14:10

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Ganon is gone, Link blasts a hole in the wall so he and Zelda can escape. When the dust clears, Link and Zelda are standing at the hole. It then cuts to a close up, and suddenly the shape of the hole changes, Spryte suddenly appears between them, and the color of the wall changes from purple, to a yellowy green.

00:14:05

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The Ringer - S1-E1

Revealing mistake: All the Moblins are shown to have one of their bottom teeth sticking up out of their mouth longer than the others on the bottom of their mouth. And in all of them the long tooth is on the right side of their mouth. When one charges Link, you see it's reflection in Link's sword, yet despite it being a reflection, the long tooth is still on the right side of the Moblin's mouth.

00:02:45

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Kiss 'N Tell - S1-E4

Other mistake: Spryte kisses Frog Link which breaks the spell and turns him back into an elf. As this happens, bright blue light shines off him and you see a shot of Ganon and Zelda, Ganon's back to Link and Zelda in front of Ganon facing towards Link. When the light starts, it shines from the left side of the screen and you see it hitting Ganon correctly, lighting up parts of his body from the left. But the light is oddly hitting Zelda from the right, which doesn't match up.

00:13:25

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Kiss 'N Tell - S1-E4

Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin.

00:13:05

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Kiss 'N Tell - S1-E4

Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless.

00:12:20

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Kiss 'N Tell - S1-E4

Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed.

00:11:50

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Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda is first shown captured, Frog Link is crawling upside down on a bridge in Ganon’s lair. In the far shot, his hand is right on the edge of it. But when it cuts to a closer shot, his hand is nowhere near the edge and he is more towards the center. In the same set of shots, the stone division in the bridge increases.

00:11:30

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Kiss 'N Tell - S1-E4

Continuity mistake: When Zelda tries to kick Ganon in the face, the stalactites hanging above Ganon's bed rearrange themselves, and the one hanging in the background behind Zelda suddenly multiplies. They all also change color.

00:11:20

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Kiss 'N Tell - S1-E4

Continuity mistake: When the Witch of Walls emerges from the Wall Without End, the camera cuts to a close up and pans up her body, if you can call it that. Her hands change shape and her fingers are different in the close up than when she is first seen emerging from the wall. The ends of her sleeves also change from pink to a darker pink, almost purple. And several of the stone pieces making up her chest change shape slightly and some change color.

00:09:55

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Kiss 'N Tell - S1-E4

Continuity mistake: When Spryte discovers the Wall Without End curves down and goes into the ground, the shot of her flying to the last visible spot shows that the last of the wall above ground is going down at a curved angle. When the camera shows a close up of where the wall and ground meet, that part is suddenly going straight down. Also the shape and pattern of the stones at the base corner of the wall changes between shots. The size of the bricks in the very last shot of the wall also changes.

00:09:30 - 00:10:50

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking.

00:01:20

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The Ringer - S1-E1

Revealing mistake: After crashing on his skeleton-drawn throne, Ganon stands up and orders the remaining 3 skeletons to attack Link and Zelda. Watch his head as they pass by him. At two different times while they pass by, Ganon's head randomly jumps out of place and onto his shoulder for a frame or two, then back where it goes.

00:12:30

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Link blasts the floor under Ganon after he is trapped under a rug and breaks a hole in the floor, Ganon falling through. You can see the thickness of the floor extends down out of sight. But when it cuts to a shot below the floor as Ganon is falling, you see the hole from under and the floor is suddenly much thinner.

00:13:50

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is returned to normal by Spryte's kiss, her draws his sword and fires a laser at a rug on the wall behind Ganon. It is on a flat wall and begins to fall, but the camera cuts to a closer angle and suddenly the spot directly behind Ganon where the rug fell from has a column in the wall.

00:13:40

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Link is turned back into an elf by Spryte's kiss, he stands up and draws his sword. Before he draws it, the shot changes a little to show the action. But several things change in that small cut. The handle on Link's sword changes up, his finger nails vanish, his left hand is suddenly balled up, and some of the moss on the wall behind him moves.

00:13:35

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: After Ganon is thrown from his skeleton drawn throne, he summons more of his skeleton minions through an underworld entrance cave that pops up from the ground in the middle of the road. Link hands Zelda the bone bow as it pops up and she looks back surprised at it. In this shot, the cave entrance is a perfect triangle shape, and there are no horn structures above the opening. Then it cuts to a closer view of the entrance as the Skeletons begin marching out. Now the underworld entrance has more curved shapes to it rather than strange lines making it triangle, and horn like structures appear above the opening. The rubble around the opening that came up from the road as it rose up also changes in shape.

00:12:35

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: After Ganon is blown up inside the secret entrance, the Triforce of Wisdom bounces out and lands next to Link and Zelda who are strapped together with his belt. There is no visible buckle at this time. Shot changes to a closer view on the same side and the buckle instantly appears.

00:14:15

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color.

00:13:15

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Link cuts Zelda’s chains and sheaths his sword. As he does, the red jewel on the hilt of his sword turns yellow for a few frames, then goes back to red.

00:12:30

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together.

00:12:20

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon hears Spryte scream, he tells Zelda to not go away. In the side view shot, it shows her hands chained behind the column and her arms are close to the sides of the column at 90°, showing it’s a bit of a long chain for hand cuffs. It shows a close up of Zelda’s face as she smarts off to him, then a view directly of her hands behind the column, which shows them much closer together with a short chain.

00:12:00

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The back of the Witch of Walls is shown in a few shots during her scene with Frog Link. When she first shows up and Link tells Spryte he will handle this, and then a few shots later when Link is talking about how he can't Zelda to kiss him, the designs on the witch's back are very different. The shapes and color patterns switches around.

00:10:35

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: As the Witch of Walls begins backing up to go back into her wall, the stones on her chest and stomach area change color and shape several times, all in the same shot. This is before she is in the wall so it isn't her changing to be part of the wall yet, as that happens once she stops moving. Most notable are the yellow stones on her stomach that suddenly turn pink as she steps back.

00:10:50

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: In the scene following where Link talks to the Witch of Walls, Ganon has Zelda tied up in his bedroom. The first shot showing Zelda, the tops of her boots are flat and level. But then it cuts to a close up of her that pans up from her legs and suddenly the top of her boots are pointed.

00:11:00

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the scene starts where Ganon has Zelda chained up in his bedchamber, the first shot pans by showing the door to the room. It is a light brown with a single bar across the front. A little bit later when Ganon is taunting Zelda to give him a kiss, the door is shown again, but this time a much darker brown, with no bar, and a gold handle appears on it. The stones around the door also slightly change, and the moss hanging by the door becomes paler and moves away from the door, and the column vanishes.

00:11:00

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon's bed is first shown, it changes the second time it appears when he is taunting his chained up prisoner, Zelda. The bed is not as wide, it is thicker, the purple sheets change tint, and the spikes on the bed change shape.

00:11:00

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: As the Triforce of Wisdom is telling Link to seek out the Witch in the Walls, Link still has the robe around him that he was using to hide his appearance from Spryte. As he speaks and moves, the part over his right shoulder keeps flashing and changing colors from the white of the robe, to the brown of his shirt.

00:09:00

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The side of the rock that the damsel is standing by as the three headed dragon attacks her changes quite a bit on the close up of her.

00:01:45

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The first shot showing the damsel in distress has her with her back to a large rock that has a tree on the side of it. The roots stretch across the rock behind her. Then it cuts showing the dragon running at her and then to a close up of the girl. Suddenly the roots are more extensive along the rock behind her.

00:01:10

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When the dragon first attacks Zelda, the stairs she is on are purplish pink. Moments later when Link is on those same steps, they have turned yellow and tiled. And plant pots and a small stone wall appear on the steps.

00:09:40

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon is about to blast at Frog Link to make him hop, Frog Link is sitting next to a tree and there are no roots visible right under him. It cuts to a close up and suddenly there is a tree root under his legs. His feet and legs also change positions suddenly in the close up.

00:07:15

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: As Link looks at his reflection in the water to see he's been turned into a frog, there is a lily pad right next to the edge. But when he gasps and begins backing away, the lily pad has vanished.

00:06:35

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After the dragon and the mummy are zapped to Ganon's Evil Jar, Ganon begins going on a gloating rant about his plan being successful to turn Link into a frog. Between shots, the floor he is standing on changes from an orangey pink color, to a blue.

00:06:20

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: While combating the three headed dragon, Zelda back flips towards a tree and bends it down, attaching her basket of fruit to it to use like a catapult. The first shot showing the tree shows that it is on completely level ground. But then after Zelda puts the fruit basket on it, suddenly it is on a hill.

00:02:55

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After the apple hits one of the dragon's heads, a cut to Zelda running at it through the forest is shown and she is almost to him and the girl. It cuts to the dragon worried they didn't attract Link, and then cuts back to Zelda again. Suddenly the forest around her has completely changed in looks.

00:02:05

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the camera is behind the two girls as Link introduces himself after defeating the dragon, there is a good 3 or 4 feet distance between the girls. But then it cuts to Zelda scoffing at Link from another angle and suddenly they are right next to each other.

00:04:45

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: Once Link finally shows up, the damsel celebrates and the three headed dragon gets ready to finally implement the plan. As his heads look at Link, the head on the left, its right, has a sudden jump in its neck. Instantly, the dark scales of the back of its neck, and the light scales of the bottom switch spots and the dragon didn't even turn its neck, just looked up slightly. And the scales of its neck above it head did not switch, making his neck look like it just broke and turned before it switches.

00:03:20

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the damsel in distress is first shown, the rock she has her back to has a tree growing out of the side of it. Moments later when the angle changes to show the back of the rock, the tree on the rock has moved back quite a bit.

00:01:15

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Zelda throws her apple at the three headed dragon as she is running up. As it's flying through the air, the bite she took out of it is on the side of the apple, but once the apple makes contact, the bite is on the bottom.

00:02:00

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The three headed dragon has a white horn on each of its heads. In some shots, the scales and skin around the base are blue and puffed up. In other shots, this area is white like the horn.

00:01:45

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Ganon summons some skeletons to hold up his mobile throne so he can go to the Armature Magician's contest. As they appear, the floor is blue tile. But it cuts to a close up of their feet as their robes form and the ground has turned to pink tile. It changes angle again and suddenly it is a dark purplish blue, but with no tiles.

00:06:45

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Revealing mistake: As Link rolls off the dragon and lands by a flower pot, he has no shadow. But other things around him do, including the flower pot.

00:09:45

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Revealing mistake: During Ganon's rant at the Moblins for failing in their attack, one angle shows two of the Moblins from behind in the Evil Jar. The one on the right is moving up and down, and his ears pass right through the glass of the jar.

00:05:25

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Zelda is apologizing to Link for slapping him after she learns of the Moblin attack, Link crosses his arms and looks angry. He has his belt with item pouch draped over his shoulder as he does. When he crosses his arm, his arm goes over the pouch hiding it from view and the belt completely vanishes. It then jump cuts to a close up and suddenly the belt is visible again and the pouch as well, now being across his arm.

00:04:40

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: At the Amateur Magicians Contest, the first shot of the walk where Zelda sits in her throne shows a wooden piece stretching down from a balcony above the door to the top of the door. There are also windows to the left and right of her with a plant in them. A couple minutes later when Link looks out the window of his tower to see the dragon attacking Zelda, the wooden piece and the windows have vanished. The bricks of the wall also become fewer but bigger. As well as Zelda's stairs become shorter.

00:07:20 - 00:09:25

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Ganon summons a bat to go spy on the Triforce of Wisdom to see who guards it. Watch his finger nails. As he is holding the bat, his nails are long and sharp. But when the angle changes, his finger nails look short and normal.

00:08:15

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Ganon is sitting in his mobile throne which has a red back to it. It is visible when the bat lands on his shoulder. But when it cuts while the bat is giving his report, the back of the throne vanishes.

00:08:50

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Zelda puts the seed into the crack on the ground, the crack shortens between shots.

00:11:25

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: The basket on the back of Zelda's horse has no fruit hanging out of it or visible when seen from the side. But when Zelda reaches back to grab an apple out of it, a close up of the top shows both a banana and the leaves of a pine apple sticking up out of the top. Yet these are not visible in the previous shot.

00:00:55

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Link whistles and calls down to Zelda, you can see the floor of the ledge she is on. The first part design has lines going towards the middle and several layering circles, and the center is just a circle. The part behind her just has lines going towards the center and looks like a pizza after being cut. Then the shot changes to a close up of her feet as she is backing up and you see the second design by her feet. There are now twice as many lines in the center. You can tell by the spacing between the lines between shots. The first shot, the spacing makes it look like there are only 4 lines. But the second shot shows 8.

00:01:55

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Other mistake: Spryte gives Zelda a robe after Link whistles at her. As she puts it on, her long hair is down her back. The robe just passes right through it and her hair is now on the outside of the robe without her pulling it up.

00:02:00

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Link gets out of bed, you can see there is nothing on it but his sheets and pillow. But when Link throws the Moblin at the bed and hits it, suddenly Link's sword is on the bed where he was sleeping just moments before, and it gets launched.

00:02:30

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: As Zelda knocks on the door and Link goes to it, he has a satchel draped over his shoulder with the buckle to his back. As he turns to open the door, you see the buckle at the very end of the strap with nothing running through it. The shot changes to him opening the door and leaning in to kiss Zelda, right before he is slapped, and you see there is some of the strap now running through the buckle and hanging past it. This changes back and forth a couple more times during this scene.

00:04:05

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Link is slapped by Zelda, his cheek turns red and he begins rubbing it. The shot cuts to a close up of his face and the redness is instantly gone.

00:04:10

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: As Ganon is yelling in anger at the Moblins, repeating the word "blast" over and over, you see the pedestal that the Triforce of Power is on sitting in front of the Evil Jar. It is shown as skinny and a solid shape. Then when Ganon is telling the Triforce his plan to join the amateur magician contest, the pedestal changes significantly. It is now shorter, has spikes all over it, and is fatter.

00:06:10

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The Ringer - S1-E1

Continuity mistake: The magician that explodes the tomato is standing in front of the stairs that Zelda's throne is on. The view from her angle shows a black magician dressed in pink and purple standing beside him. Judging by the clothing, I will assume it's a girl. A few shots later after Ganon is heard laughing, the tomato magician and this girl turn around and you see them from Ganon's angle. Suddenly the black girl is now a white girl. She is black again in later shots.

00:07:45

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: The sheets on Link's bed are white, sometimes appearing a light blue. But in the shot where the Moblin is jumping up on Link's back, his sheets on his bed are brown, while his pillow is still white.

00:02:25

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Af the amateur magicians contest, there is a fountain in the court yard. There are some statues in the middle of it. But after Zelda screams and Link looks out the window of his tower, the view from above shows no statues in the same fountain.

00:07:20 - 00:09:30

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: The steps Zelda was sitting on while judging the amateur magician contest were a brownish red color. As Link is fighting the dragon on the same bricks that is made of, they are still that color. But one shot just after he pulls out his shield those same bricks are shown as gray like concrete, then back to brown again.

00:09:55

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Factual error: Link is next to a flower pot after he rolls off the dragon. The shadow effects on the items around him are all wrong. By the lighting, you can tell that the light source of the sun is behind Link and to the left of the flower pot. The flower pot's shadow is stretching to the right of the screen. But the steps, which are in the same lighting, have their shadows cast to the left, into the light.

00:09:45

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Link is getting out of his bed, the shot from behind him shows the opposite wall. You can see there are no windows there. The only window that can be seen is the one between his mirror and the table. Link gets up and complains to his mirror, then walks to that same wall. Now there are suddenly windows there, and a flower hanging by one.

00:01:15

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When Link fires sword lasers at the first two Moblins, to his right is the broken table, Zelda's painting, the window, and his bed. It cuts to the lasers zapping the Moblins, and then back to Link. The shot is at about the same angle as the previous shot, but now there is nothing beside Link but the wall and now the Triforce pedestal is behind him.

00:03:25

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: While the plant is growing, Zelda ties it to a pink palette-like thing. In one shot, it is very close to some steps and in the shadow of the castle. But moments later, it is much further from the steps and is in the light.

00:11:40

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: The shot where the birds fly up to the castle shows that the tower Link is in has windows. There is one visible towards the top, and a few more on the second level. Later, when Link whistles at Zelda, it shows another exterior view of that same tower with Link in the top window. Now there are fewer windows on the lower level.

00:01:00 - 00:01:50

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Link and Zelda try to kiss after they defeat Ganon. Their faces get very close together when Spryte interrupts them. They both look at Spyte while their faces are close together. Next shot from a little distance, and suddenly Link and Zelda's faces are further apart.

00:14:45

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The Ringer - S1-E1

Continuity mistake: Zelda has an amateur magician grow a large plant for her to use as a sling shot. He is standing beside Link as it grows and then suddenly disappears between shots. There was not enough time for him to have walked or run away.

00:11:40

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Link smacks one of the Moblins in the face with a pillow and it sends feathers flying all around. The shot then cuts, still having Link in the frame, and now there are no feathers in the air or on the ground next to him.

00:02:40

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Link sits up after he awakens. The shot from behind his back as he is sitting in his bed shows a table with a blue vase on it sitting next to the wall by his bed. It is out of his reach, even if he leaned. But then the shot changes as he is stretching and now the table is only just outside of arm's reach. Also the portrait of Zelda is closer and bigger.

00:01:15

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The Ringer - S1-E1

Continuity mistake: Zelda and Link sling shoot through the air to catch Ganon. They land in the road and Link's back is towards the side of the road as Zelda lands on him. Next shot, his back is going along the same direction as the road. They turned 90 degrees in an instant.

00:12:00

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The Ringer - S1-E1

Continuity mistake: Ganon escapes with the Triforce of Wisdom and Link says "We'll never catch him now". As he says this, he raises his right fist into the air. Shot changes to Zelda grabbing a seed behind him and his fist is still in the air. She turns and bends down to plant the seed and the shot changes. Suddenly both Link's hands are behind his back.

00:11:20

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The Ringer - S1-E1

Continuity mistake: During the fight with the Moblins, the one with the staff breaks the vases on the table next to Link's bed. This also causes the painting of Zelda to fall and break. A few shots later, the vase and painting are back where they are supposed to be and perfectly fine. Throughout the fight, the painting keeps changing from fixed to broken, and even how much it's broken constantly.

00:03:10

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The Ringer - S1-E1

Continuity mistake: Spryte tries foolhardily to stop Ganon from taking the Triforce of Wisdom. She is on top of it as she confronts him. He then moves his hand to her and flicks her away. When he does this, she is suddenly down in front of the Triforce.

00:10:45

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The Ringer - S1-E1

Continuity mistake: The Moblin Link hit with the pillow and has feathers in his mouth is seen standing by the door. He spits out the feathers and draws his sword. Couple shots later, he is suddenly standing next to Link's bed, totally away from the door, and then begins charging.

00:03:15

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The Ringer - S1-E1

Continuity mistake: The far shot showing Link by the mirror before he talks into it, shows his bed has nothing beside the foot of it besides a door. During the Moblin fight, Link bounces off the wall next to the foot of his bed. The door is gone, and now there's a green trunk in its place.

00:01:25 - 00:03:20

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: As Link charges up his sword laser, the picture of Zelda is shown behind him leaning to the right. Then the next shot as he is turning around to shoot the Moblins, the picture is now leaning to the left.

00:03:25

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The Ringer - S1-E1

Continuity mistake: One of the amateur magicians accidentally explodes a tomato all over himself and Zelda. The amount of tomato juice on Zelda changes between shots. Moments later, the tomato juice is all gone.

00:07:40

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The Ringer - S1-E1

Continuity mistake: While Ganon is disguising himself as an amateur magician, he makes a throne to sit in. The back of the throne is red and black and has horns, very noticeable. As Ganon begins conjuring skeletons to hold up the throne, his back is flush with the back of the chair. However, in one close up shot, the back of the throne is gone.

00:06:35

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The Ringer - S1-E1

Continuity mistake: Zelda knocks on the door and Link goes to it. The metal designs that resemble arrows on the door drastically change in size between shots, and change shape a little.

00:03:55

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The Ringer - S1-E1

Continuity mistake: One of the Moblins has a black spear, having a sharp black blade on one end, and a white skull at the other. But when he charges Link and fights him head on, suddenly the spear head is gone, as is the skull, making it just a black staff.

00:02:45

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: In the fight with the Moblins, Link bounces off a wall and it shows a green trunk by his bed. There is nothing on or in front of the trunk. After Link finishes the fight and gets the bow, he goes to the trunk which now has his boots in front of it, and his tunic and other supplies on top of it.

00:03:45

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The Ringer - S1-E1

Continuity mistake: Link begins shooting sword lasers at the Moblins to finish them of. The last one comes up behind Link as he is kneeling down. Without turning around, Link lifts the sword over his head and fires the laser behind him. The Moblin vanishes and drops a Magic Bow. Then, Without getting up or turning around, Link reaches down in front of him to pick up the bow.

00:03:40

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The Ringer - S1-E1

Continuity mistake: As Link wakes up, you can see there is a fitted sheet on his bed, as well as a regular sheet that he covers up with. He sits up and pushes the regular sheet back and gets up. The fitted sheet is still secure to his bed. But when he throws a Moblin at his bed, the fitted sheet is suddenly gone and it's just a wooden bed.

00:01:15 - 00:02:30

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The Ringer - S1-E1

Continuity mistake: Shortly after Link fights the Moblin with the staff, and the vase and painting of Zelda are broken, it shows the Moblin he threw at his bed earlier still under the sheet and struggling to get out. The Moblin is suddenly much further from Link's bed than before and is where Link was fighting the staff Moblin moments before.

00:03:10

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The Ringer - S1-E1

Continuity mistake: Several times while Link is fighting the Moblins in his room, his mirror disappears. Most notably when he's one on one with the Moblin with the staff.

00:02:50

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The Ringer - S1-E1

Continuity mistake: As Link looks out the window at Zelda, the ledge on the outside of the window has 3 lines going down it showing it divided into 4 stones. The shots from Zelda's perspective show it as one solid piece. The window is also skinnier from her view.

00:01:50

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: When the Moblins attack Link in his room through a sort of trap door, the hole that is the door keeps changing locations, shapes, and the tiles around it all throughout the fight. Some points even disappearing entirely.

00:01:25 - 00:03:40

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: There is a window between the mirror and table by Link's bed in Link's room. As he gets up out of the bed, the window is shut as he walks past it, and the ledge under it has nothing on it. Moments later when the Moblins come up through the floor and attack, the mirror is nearer the wall, the window is suddenly open, and now there are ring handle like things on the ledge, which is also now bigger and pushed out more into the room.

00:01:25 - 00:02:15

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Revealing mistake: When Link calls down to Zelda from the tower, you can see a fault in the drawing as Zelda moves. There is a low wall around her on the balcony, with flowers and vines on it. As she moves, you can see some of her dress pass right through the wall and vines towards the lower right.

00:01:50

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Link gets out of bed in the beginning and the sheet is wadded up towards the foot but mostly on the bed. Later when the Moblins attack him, he throws one at the bed who lands in the sheets. The sheet is hanging off the bed much more now than it was.

00:01:20 - 00:02:30

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: Link gets out of bed and is complaining about his new life in the castle. The Triforce of Wisdom is levitating on a pedestal. It is sparkling and glowing brightly. Link then steps in front of a mirror and the Triforce is seen in the mirror. The reflection shows no sparkles or any glowing.

00:01:30

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Link's room is first shown as Spryte is looking for it, the camera pans by his bed and shows a blue sheet draped over the bed post and the top of the bed, but only that way. A bit later the camera cuts to a different view from the opposite side of the bed post and now the sheet is coiled and wrapping around the post much further.

00:08:35

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Once Link frees Zelda, he says she is the only one that can change him back to normal. As he does, it cuts to a side view of them and suddenly Ganon's bed is on a completely different side of the stalactite and next to a wall, and the stalactite is by the wall which was not there before.

00:12:40

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Ganon's bed is first shown as the camera pans across it when he begins talking to Zelda, who's tied up. After the scene shows Link and Spryte sneaking into his lair, it cuts back to an overhead view of Ganon's bed and now the pillows on it have rearranged and the head board becomes taller and skinner.

00:11:45

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head.

00:12:05

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Quotes

Link: That's my kinda girl! Completely crazy!

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Mistakes

Right in the beginning of the title sequence, Zelda and Link walk into a room and see the Triforce of Wisdom. Zelda even says it is the Triforce of Wisdom. It is green. But throughout the entire show in the episodes, the Triforce of Wisdom is shown as blue.

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Trivia

When Link is helping Zelda clean the castle, the song he is whistling is the theme to Super Mario Bros.

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