Continuity mistake: When the Witch of Walls grabs frog Link's tongue to inspect it, the first shot shows the hole in the wall from where she came out has vanished, then it's back again in the next shot. In the same two shots, her hands change from being right on top of his hand and left on bottom, to left on top and right on the bottom of Link's tongue.
Continuity mistake: After Link frees Zelda from her binds, they stand next to the stalactite and talk. After Link says that kissing him is the only way to cure him of being a frog, and then Spryte says this will be good, Zelda suddenly goes from standing directly on the roots of the stalactite to beside them, and also grows much taller. Link also slides across the floor in a different position. And the color of Zelda's boots changes to an almost reddish brown.
Continuity mistake: In Ganon's bedchambers, there is a painting of a snake on the wall that appears to be biting itself near the tail and that part of its body is bent out. Later that same picture is shown again as Ganon tries to grab Zelda, and now that part of its body is now curved and shaped differently.
Continuity mistake: When the camera pans across Zelda to the door, just before Link blasts it down, Ganon's bed has vanished and instead there is a snake painting on the wall in its place. The brick pattern on the column between where the door and the bed/painting is also changes, as well as the moss on the wall and the wall itself.
00:11:00 - 00:12:20Quantom X
Continuity mistake: As the wall without end is first shown, the camera pans across to show Link and Spryte walking/flying along it. The top of the wall is a layer of blue bricks with lines between each one showing the division. But then it cuts to a close up of the duo and shows the wall closer, the top part is now suddenly one solid piece. In all following shots, the wall top is once again made of a layer of blue bricks.
Continuity mistake: When Spryte and Link are walking along the wall with no end, he oddly does not have his sword with him, and the pouch on his him is missing. But when he looks up at the Iron Wood tree, the pouch is now there and a dark green. It then keeps vanishing and reappearing in throughout the scene but being a lighter green like his shirt.
Continuity mistake: As Link and Spryte are consulting the Triforce of Wisdom, Spryte is standing on Link's shoulder and the robe is still over his shoulder and up to his neck. Then the Triforce talks for a moment, and the camera cuts back to them, and now Spryte is in the same spot on his shoulder, but the robe is now off his shoulder.
Continuity mistake: When Link talks to Spryte in his room with the Triforce, he stays in the same spot pretty much the whole time. But when it shows him after Spryte first starts talking to him and then later when she is on his shoulder and they are consulting the Triforce, he is suddenly standing by the window, but he has not budged from that spot.
Continuity mistake: As the camera pans across Link's room, it shows it in a mess with an overturned table and cloth on it behind the podium that holds up the Triforce of Wisdom. Then a bit later as Link and Spryte are consulting the Triforce how to return Link to human form, one of the legs of the table vanishes, the cloth over it changes how it is folded, the light brown part of the table top becomes much lighter, the floor design changes up, and the shape of the Triforce's podium changes.
00:08:15 - 00:08:55Quantom X
Continuity mistake: In the distance shots of Frog Link talking to Spryte while he is wearing the robe, he is a darker green than usual. Then in the close up as the fly enters the room, he is back to his normal shade of green, his shirt is now a different shade of green, and the robe is lower on his chest.
Continuity mistake: When Link's room is first shown as Spryte is looking for it, the camera pans by his bed and shows a blue sheet draped over the bed post and the top of the bed, but only that way. A bit later the camera cuts to a different view from the opposite side of the bed post and now the sheet is coiled and wrapping around the post much further.
Continuity mistake: After Link's transformation into a frog, he goes back to Hyrule Castle and meets up with Spryte. In the shot that first shows her, there is a chair by the wall by the window. When it cuts to a different angle to show Link covered in a robe, you can tell by the position of the chair against the wall in relation to the lines of the bricks and the lines on the floor that either the bricks, the chair, or the design of the floor has changed size or all the above.
Continuity mistake: After Link eats the Red Dealers, the shot shows their webs still dangling there where they came down like spiders. It cuts to a close up of Link licking his lips for a brief moment, and then cuts back. Now suddenly the webs have vanished, the grass is a lighter color, and the trees and bushes in the background change up and move around. Also link's toes become much smaller.
Continuity mistake: Link awakes in his Frog form and sees the Red Dealers dangling in front of him and then eats them, his head resting against the tree. When the shot cuts closer as he lays back in satisfaction and licks his lips, the size of the tree roots above the ground shrinks. And then they change size yet again in the very next shot.
Continuity mistake: When Ganon tells Zelda that she is coming with him, he laughs and then lowers his head again. As he does, the shadows on his face and helmet, most notably on the left side (from our perspective) instantly change drastically in just a single frame.
Continuity mistake: When the Octoroc picks up Zelda, the first shot showing it shows lots of the areas on it covered in shadow due to the lighting. But in the shot after Zelda screams when she sees what has her as Ganon walks towards Link, there are no shadows on the Octoroc at all. Also the shot where Zelda is screaming she is looking directly at the Octoroc, but the immediate shot where the shadows on it change she is looking back at Ganon.
Revealing mistake: Zelda trips over some tree roots trying to save Link from Ganon and then an Octoroc wraps its tentacles around her. The underside of the tentacles are shaded much darker due to being in shadow. But as the tentacles wrap around her, the side that is in shade on part move the other side and remain dark, when the light should be shining on it from the other side. It is not simply the coloring of the creature as in a following shot there is no dark areas at all due to no shade. And in other shots also the lighting effects where the dark areas are.
Continuity mistake: After Ganon sees Zelda and Link hug, he begins talking about how it disgusts him and he gets ready to attack. As he is talking, several times his extended cheek fazes through the side of his helmet and back, and his fully red eyes half turn brown a couple times, as well as just before he attacks his head oddly swells 150% for a few frames then goes back.
Revealing mistake: When Zelda says Link will always have her and they will stay friends, there is an error in her animation. She puts her arms out to her sides as she says "You still have me" and then instantly her arms go back to being in front of her in a single frame only for her to extend them out at her sides again at normal speed as she walks towards him.
Continuity mistake: After Zelda apologizes to Link for how he looks, Link says he is a monster and can never face anybody again. The shot pulls back to show the pond they are around again, and suddenly the rocks they were standing by go from 4 to 6, the ‘beach' like spot around the pond increases (no tides, it's a pond), and the general hills and shape of the land all around changes shape.
Continuity mistake: As Zelda is pushing Link out of the way of the mummy, you can see the metal of his sword and the folds of the metal in the design, as well as a pouch on his hip. But then when he is walking up to a pond to see his reflection, the metal of his sword is flat with no detail, and the pouch on his hip vanishes.
00:05:40 - 00:06:35Quantom X
Continuity mistake: When Link is turned into a frog, you can see that his sheath is still brown like before as he pushes the mummy away from him. But then as Zelda is tackling him out of the way of the mummy's attack, the sword is still at his side but suddenly without a sheath. A bush also appears next to the rock behind the mummy.
Continuity mistake: Once Link is kissed by the damsel, he turns into a frog and her true form as a mummy of some sorts is revealed, and you can see her face as Link is looking at Zelda. Her face is obviously wrapped up in the cloth and her skin is a purple. But then Link pushes her away and it cuts to a close up of her laughing; suddenly her skin is blue, and the wraps look more the shape of a balaclava than just wrapping.
Continuity mistake: Once Link is kissed by the damsel, he is turned into a frog but doesn't realize it yet. He turns to Link after Zelda cries out his name in shock and asks if she is jealous. And his mouth closes after. It then cuts to a different angle before he looks to see the damsel has turned into a mummy, and his mouth is suddenly open.
Continuity mistake: When Ganon is approaching the unconscious Frog Link by the tree as the Octoroc is holding Zelda, everything changes in the next scene when the two Red Dealers are dropping down on Link. Link's position on the tree changes, the color and shape of the tree is different, even a low branch vanishing. And suddenly the trees in the background are a lot fewer and much closer, and the skyline becomes visible, where previously it was completely out of view from tree tops.
Factual error: While spinning around dragging Link by the dragon's tail, the dragon blows fire at him and burns his feet, barely. But the way the dragon is spinning, there is no way the fire could have curved that way to get Link's feet. And the fire is also coming at Link's feet from above his head towards his feet, but where the dragon's head is it should be coming from below his feet.
Continuity mistake: The other two dragon heads blow fire and burn the top of the middle dragon head, then Link zaps the other two heads. It shows a close up of the middle head and you can see the red burn goes all the way to the lighter blue area. But when the dragon throws his head back to get Link off, the red part of the burn becomes smaller and now more of the darker area is showing much more.
Continuity mistake: After Link zaps the right and left head on the dragon, he points his sword down and aims at the middle head that he is standing on. It cuts to a different angle and suddenly the dragon's mouth is closed, Link's hat is folded back instead of the side, his left hand is balled up in a fist instead of closed, and his legs and knees are bent differently, and he holds his sword with the handle suddenly vertical instead of horizontal. Also it appears the spikes on the dragon's neck are missing and then reappear.
Other mistake: Link lands on the middle head of the dragon and then zaps the left head first, then takes am and zaps the right head. There is almost a full second between him zapping each head and you see the first head glow pink for a moment before he zaps the other. Then the camera pulls back and suddenly the first head has stopped glowing pink but then they both glow at the same time and vanish at the same time.
Continuity mistake: When Link jumps down off the rock and lands on the dragon's middle head, he then jumps up and off the head just before the other two blast at him. But when he does you can see that the middle head suddenly doesn't have a horn any more, where it was present even as Link jumped on it. It's then back again after Link zaps the other two heads and is red from the burns.
Continuity mistake: Link finally arrives and the dragon sees him, all its heads facing the side. But then the camera cuts to a different angle behind Link and suddenly the dragon's position has changed. Now the heads are all looking straight ahead, and the positions of their necks are different.
Continuity mistake: When Zelda first sees the three headed dragon when it is tormenting the damsel in distress, the surroundings change once she leaps into action and it blows fire at her. The rock the girl is against changes shape, the trees in the background become thicker and more numerous, and the trees and bushes in the foreground change up and in position.
00:01:20 - 00:02:30Quantom X
Continuity mistake: Just as the basket of fruit starts hitting the dragon, watch closely. There is a pineapple leading the basket with some bananas. Just before the second batch of bananas hits the dragon, the pineapple suddenly just disappears off frame. Also watch the lower head of the dragon, half his mustache instantly vanishes in the same frame oddly.
Continuity mistake: As the basket of fruit is flying through the air towards the camera, you can see inside it at the fruit and the fruit falling out as it flies. There is a single bundle of bananas with a banana pealing as well, lots of grapes, two apples inside the basket, some lemons, and a grapefruit. But when the camera changes angles as the basket is reaching the dragon, the fruit completely changes. The banana peel is now a full bundle of bananas, the apples disappear, a pineapple appears inside the basket, and there are a lot less grapes.
Continuity mistake: Zelda catapults her fruit basket at the dragon using a tree. As the basket is flying through the air towards the camera, you can see stray grapes flying with it, under the basket. But as the basket draws closer to the camera, the grapes under it suddenly disappear.
Continuity mistake: When Zelda back flips to the tree and then slides her basket onto it, a shot showing her push down the tree has her suddenly have some black lines on her legs just above her knees that are only there in that shot, and nowhere else in the episode.
Continuity mistake: Zelda slips her basket of fruit onto a branch of the tree she pulled down to fling it at the dragon. As she begins pushing down on the tree to give it more spring, one section of the leaves suddenly just vanishes towards the middle. And two other sections of leaves suddenly turn from dark green to light green. Then just before she releases the tree to act as the catapult, they quickly fade back to how they were with rapid rising opacity.
Continuity mistake: After the three headed dragon says the damsel in distress looks good enough to eat, it shows a close up of her by the rock, and there are lots of roots stretched across the rock behind her back. Then after Zelda throws some lemons into the dragon's mouths, it cuts back to the girl saying this is not how it's supposed to be, and now the roots have vanished off the rock.
00:01:40 - 00:02:40Quantom X
Continuity mistake: After Zelda gives the middle head of the dragon heart burn from a grapefruit, he blows fire at her and she jumps and dodges it. The shot changes and she rolls to her feet, and if you watch her basket, all that is visible in it are grapefruits as she is begins sitting up. But as she sits up, some regular grapes just suddenly materialize between the grapefruits.
Continuity mistake: When Zelda rides her horse off camera after hearing the girl scream, she is not wearing anything on her hip, her boots are pointed at the top, and the basket of fruit she has is on the left side of the horse. But after riding to where the damsel is in distress, suddenly her pouch is on her hip, her boots are flat at the top, and the basket switches to the right side of the horse.
Continuity mistake: In her close up, the damsel in distress is yelling out if no handsome hero will save her. Here you see the collar of her yellow dress is green, but the cuffs of her sleeves are yellow like the rest of her dress. But after she calls the dragon a three headed freak and he comes down to complain to her about it, she holds up her arm saying she is just getting into the part, and now the cuffs of her sleeves are green like her collar.
Revealing mistake: On the three headed dragon, once the middle head starts talking about how the girl looks good enough to eat, the head on the right (our perspective) suddenly passes through the neck of the middle head. In the same moment, the light green area on the left head's neck suddenly increases towards the base, making the dark green area disappear.
Continuity mistake: Zelda brings her horse to a stop and then reaches for an apple to throw at the dragon. When doing so, it cuts to a close up of her on the horse, and suddenly, a tassel appears on the horse's butt where the strap is, a blue triangle appears on the buckle of the same strap, an extra layer of blue appears under Zelda's saddle, and her belt buckle suddenly appears.
Continuity mistake: After seeing the damsel in distress, Zelda rides her horse over and turns it around before stopping to dismount. When she is riding to the right, the inner part of her saddle is pink, with the outer blue border, and then the area just under the saddle is also blue, in about the same shape as the saddle. But as she begins turning the horse around, the blue part under the saddle suddenly disappears.
Continuity mistake: When the three headed dragon is shown shaking his heads as he is taunting the girl, his body is mostly light green, but his legs are dark green. But a minute later when Zelda dodges a flame attack by the dragon and lands in front of it, it's legs and feet are now the light green color.
00:01:25 - 00:02:25Quantom X
Continuity mistake: Zelda turns her horse around and you can see there is a yellow spike like ornament on the front of her saddle. Then she has her horse take off running and just before the horse goes off frame, the yellow ornament suddenly detaches from the saddle and is on the horse's neck. Also in the same shot, the brown on her saddle suddenly extends down further from her legs.
Continuity mistake: As Zelda is riding her horse in the beginning, she complains that Link is still asleep and goes to pull an apple out of the basket on her horse. In this shot, the seat of her saddle is completely brown with the blue and pink cloth underneath it. But when she hears a scream after taking a bite of her apple, the side of her horse is shown again and now the front part of her saddle seat is now yellow.
Continuity mistake: The episode begins with the opening shot of Hyrule Castle, and also ends on a shot of Hyrule Castle. In the opening shot and then in the ending shot, the castle has changed up a bit. Most noticeably the vines on the side of the castle have vanished. The bushes around the walls of the castle have lessened. The trees around the castle have also changed. Also the number of windows above the entrance of the castle decreases, and most of the towers change in size and shape. Also an extra pointed tower appears on the right side. And finally the road leading to the castle becomes much more narrow.
00:00:45 - 00:15:05Quantom X
Continuity mistake: Once she hears a scream in the distance, Zelda stops her horse for a moment and says maybe she can have an adventure. She then rears up the horse to turn him. When she does, the pink part of the cloth under her saddle turns blue at the front of it.
Continuity mistake: Once in the clear of Ganon, Zelda, Link and Spryte are walking along a dirt path in the forest. In the first shot of them moving, Spryte is flying alongside them, but her wings are not moving at all. Then it cuts to a closer shot of the three, and suddenly her wings are moving. Then in the close up of Spryte, her wings are moving much slower. Then it cuts away again and once more her wings are not moving at all, and then they stop walking and so Spryte stops, only to have her wings suddenly start flapping again.
Continuity mistake: In the forest after Ganon's lair, after Link says he is glad he is not a frog any more, they stop and turn to each other. Link's mouth is closed and Zelda puts her hand up to his chest. Then it cuts to a close up and suddenly Link is smiling showing his teeth, Zelda's arm is down, and the trees behind them change.
Continuity mistake: After escaping Ganon's lair, Zelda, Link and Spryte are going along in the forest, and Link is talking to Zelda about how he was cured of being a frog. While Spryte is flying next to them, her right arm is weirdly much longer than it's supposed to be, and curved. When it cuts to a close up of her, her arm is back to normal.
Revealing mistake: As Link and Zelda are walking along in the forest with Spryte, Link talks about how it was Spryte's kiss that cured him. As he says this, he looks up at Spryte while he talks, and oddly in several frames a couple times, Link's head separates from his body. Then goes back on in some weird animation glitch.
Continuity mistake: After jumping down, Link and Zelda take off to escape and run along a stone bridge towards a door. The bridge is curved towards the left. But then the same bridge is seen from Ganon's perspective, and suddenly the bridge is curved to the right. Also between shots the stones around the threshold of the door they are running to change in size, shape, and number.
Continuity mistake: Once Ganon is gone, Link blasts a hole in the wall so he and Zelda can escape. When the dust clears, Link and Zelda are standing at the hole. It then cuts to a close up, and suddenly the shape of the hole changes, Spryte suddenly appears between them, and the color of the wall changes from purple, to a yellowy green.
Continuity mistake: After defeating Ganon, Link and Zelda are standing in his bed chamber at the far side of the room. Link then blasts his sword laser at the opposite wall further away from them and blows a hole in it. The dust and debris settle only a split second later, yet when it does Link and Zelda are somehow instantly standing right at the opening he just made, despite them being on the far end of the large room when he fired the laser.
Continuity mistake: Link blasts a hole in the floor big enough for Ganon to fall through easily. Moments later when Link and Zelda are about to make their escape, they are shown standing next to the same hole, which is now much smaller and not big enough for Ganon to have fallen through.
Continuity mistake: The rug that falls over Ganon has blue areas on the inside, and are visible on it in areas bowed up as it is over Ganon. But when Ganon is falling through the hole, you see the under parts of the rug again, but now it is all brown with no blue.
Factual error: After the rug falls over Ganon and covers him, Link blasts a hole in the floor under the evil wizard and he falls through with the rug still draped over him. As he falls in the next shot down a long ways, the rug stays draped over him, completely unaffected by wind.
Revealing mistake: Once Link and Zelda make a break for it, Ganon is shown standing at the hole Link blasted in his wall. Lying over Ganon are several large, tattered pieces of the brown rug that Link had made fall on him earlier. The rug is thick, yet in the spot going over his belly, you can see the drawing lines of Ganon's waistband showing through.
Continuity mistake: Link blasts the floor under Ganon after he is trapped under a rug and breaks a hole in the floor, Ganon falling through. You can see the thickness of the floor extends down out of sight. But when it cuts to a shot below the floor as Ganon is falling, you see the hole from under and the floor is suddenly much thinner.
Continuity mistake: The rug falls over Ganon, and then the shot cuts to Link before he fires a sword laser at the ground under Ganon. When it cuts back to Ganon and the laser hitting, the wall behind Ganon has completely changed, and the floor stone pattern has also changed up a bit.
Continuity mistake: After Ganon blasts Link away from Zelda before they kiss, Ganon begins trying to grab her. They hardly move from that one spot though. Then when Link is turned back into an elf from frog, he blasts a laser at Ganon and suddenly, a rug magically appears on the wall next to Ganon and Zelda to fall on Ganon, and the wall itself also just appears next to them.
00:13:10 - 00:13:45Quantom X
Continuity mistake: Once Link is returned to normal by Spryte's kiss, her draws his sword and fires a laser at a rug on the wall behind Ganon. It is on a flat wall and begins to fall, but the camera cuts to a closer angle and suddenly the spot directly behind Ganon where the rug fell from has a column in the wall.
Continuity mistake: After Link is turned back into an elf by Spryte's kiss, he stands up and draws his sword. Before he draws it, the shot changes a little to show the action. But several things change in that small cut. The handle on Link's sword changes up, his finger nails vanish, his left hand is suddenly balled up, and some of the moss on the wall behind him moves.
Other mistake: Spryte kisses Frog Link which breaks the spell and turns him back into an elf. As this happens, bright blue light shines off him and you see a shot of Ganon and Zelda, Ganon's back to Link and Zelda in front of Ganon facing towards Link. When the light starts, it shines from the left side of the screen and you see it hitting Ganon correctly, lighting up parts of his body from the left. But the light is oddly hitting Zelda from the right, which doesn't match up.
Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color.
Revealing mistake: After Frog Link cuts Zelda’s chains and rescues her, she says "thank goodness you’re here". He responds and as he talks, in a few frames the green around his mouth becomes several shades lighter all of a sudden and then goes back, showing a fault in the animation drawings.
Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless.
Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together.
Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed.
Continuity mistake: After Ganon hears Spryte scream, he tells Zelda to not go away. In the side view shot, it shows her hands chained behind the column and her arms are close to the sides of the column at 90°, showing it’s a bit of a long chain for hand cuffs. It shows a close up of Zelda’s face as she smarts off to him, then a view directly of her hands behind the column, which shows them much closer together with a short chain.
Continuity mistake: Ganon hears Spryte scream after Frog Link eats a fly. He turns and has his head facing the same direction as his body as he talks. It cuts to a close up and suddenly his head is turned towards his shoulder. Also at the end of the first shot, his mouth is fully closed, but when the close up happens, his mouth is wide open.
Continuity mistake: After Zelda is first shown captured, Frog Link is crawling upside down on a bridge in Ganon’s lair. In the far shot, his hand is right on the edge of it. But when it cuts to a closer shot, his hand is nowhere near the edge and he is more towards the center. In the same set of shots, the stone division in the bridge increases.
Continuity mistake: When the scene starts where Ganon has Zelda chained up in his bedchamber, the first shot pans by showing the door to the room. It is a light brown with a single bar across the front. A little bit later when Ganon is taunting Zelda to give him a kiss, the door is shown again, but this time a much darker brown, with no bar, and a gold handle appears on it. The stones around the door also slightly change, and the moss hanging by the door becomes paler and moves away from the door, and the column vanishes.
Continuity mistake: In the scene following where Link talks to the Witch of Walls, Ganon has Zelda tied up in his bedroom. The first shot showing Zelda, the tops of her boots are flat and level. But then it cuts to a close up of her that pans up from her legs and suddenly the top of her boots are pointed.
Continuity mistake: As the Witch of Walls begins backing up to go back into her wall, the stones on her chest and stomach area change color and shape several times, all in the same shot. This is before she is in the wall so it isn't her changing to be part of the wall yet, as that happens once she stops moving. Most notable are the yellow stones on her stomach that suddenly turn pink as she steps back.
Continuity mistake: The back of the Witch of Walls is shown in a few shots during her scene with Frog Link. When she first shows up and Link tells Spryte he will handle this, and then a few shots later when Link is talking about how he can't Zelda to kiss him, the designs on the witch's back are very different. The shapes and color patterns switches around.
Continuity mistake: When the Witch of Walls emerges and speaks to Link and Spryte, the shot where Link tells Spryte that he will handle this shows he is standing right next to the wall, his foot practically touching it if not. But in the shot where the Witch has Thin by the tongue, he is shown to be about 2 or so feet away from the wall. The Witch also changes position in respect to the wall as well. Then a few shots later when Link is complaining that he has tried for a long time to get Zelda to kiss him, he is only a few inches away from the wall and the Witch is suddenly a lot further from it, by several feet.
Continuity mistake: As the Witch of Walls is holding Link's tongue, she begins telling him the cure to his curse. Without the shot changing, she lets go of his tongue and suddenly her hood changes to a darker gray than it was. It was almost a blue gray, then it changes to a coal gray in the same shot.
Continuity mistake: After being startled by Spryte, Frog Link leaps into the air and smacks his head on a branch of the iron-wood tree. He looks up at it and is rubbing his head. The shot cuts to a close up as he realizes that's what they are looking for and his hands are suddenly down.
Continuity mistake: When Spryte discovers the Wall Without End curves down and goes into the ground, the shot of her flying to the last visible spot shows that the last of the wall above ground is going down at a curved angle. When the camera shows a close up of where the wall and ground meet, that part is suddenly going straight down. Also the shape and pattern of the stones at the base corner of the wall changes between shots. The size of the bricks in the very last shot of the wall also changes.
00:09:30 - 00:10:50
Continuity mistake: When the Witch of Walls emerges from the Wall Without End, the camera cuts to a close up and pans up her body, if you can call it that. Her hands change shape and her fingers are different in the close up than when she is first seen emerging from the wall. The ends of her sleeves also change from pink to a darker pink, almost purple. And several of the stone pieces making up her chest change shape slightly and some change color.
Revealing mistake: As the Triforce of Wisdom is telling Link to seek out the Witch in the Walls, Link still has the robe around him that he was using to hide his appearance from Spryte. As he speaks and moves, the part over his right shoulder keeps flashing and changing colors from the white of the robe, to the brown of his shirt.
Revealing mistake: After Frog Link awakens and sees the two Red Dealers, he licks his lips and says "Yum!" but he ribbits just before that. When he does, there is a fault in his drawing on his right eye, which moves and out of focus for a moment then back, almost like an eye twitch. But nowhere near intentional.
Continuity mistake: The first shot showing the damsel in distress has her with her back to a large rock that has a tree on the side of it. The roots stretch across the rock behind her. Then it cuts showing the dragon running at her and then to a close up of the girl. Suddenly the roots are more extensive along the rock behind her.
Continuity mistake: When Ganon is about to blast at Frog Link to make him hop, Frog Link is sitting next to a tree and there are no roots visible right under him. It cuts to a close up and suddenly there is a tree root under his legs. His feet and legs also change positions suddenly in the close up.
Continuity mistake: After the dragon and the mummy are zapped to Ganon's Evil Jar, Ganon begins going on a gloating rant about his plan being successful to turn Link into a frog. Between shots, the floor he is standing on changes from an orangey pink color, to a blue.
Continuity mistake: Zelda defeats the mummy by grabbing the bandage wrap and spinning it to unwrap it. This causes the effect of a "zap" and it gets sent to Ganon's lair in the Evil Jar. The wrapping comes off and falls to the ground in front of Zelda. But when the mummy appears in Ganon's Evil Jar, it suddenly has the wrapping back around it.
Revealing mistake: After Zelda pushes Link out of the way while he's still confused over his new form, the mummy tries to grab Zelda twice. But it's the exact same frames repeated twice. The move of it stepping forward and grabbing while Zelda ducks, then the frames go in reverse, and then are repeated. The mouth of the mummy moves the same way, though she only grunts on the first grab. And just before the second grab starts, when the arms are back at the origin, the screen dims slightly for a split second as some error in the animation.
Continuity mistake: When the camera is behind the two girls as Link introduces himself after defeating the dragon, there is a good 3 or 4 feet distance between the girls. But then it cuts to Zelda scoffing at Link from another angle and suddenly they are right next to each other.
Continuity mistake: After Link zaps the dragon back to Ganon's evil jar, he is still facing where the dragon was, with his back to the girls. He speaks a line "That'll teach him to quit while he's got a head" and begins sheathing his sword. He does not turn around, but the shot changes and suddenly he is still sheathing his sword, but now facing both the damsel and Zelda as he takes a bow to introduce himself.
Continuity mistake: After the dragon slips on Zelda's banana peel, Link leaps off it and turns to fire a sword laser at him. Before the cut, Link's hands are on the handle where his right hand is over his left hand. Then it cuts to a different angle and his hands switch positions suddenly.
Continuity mistake: While fighting the three headed dragon, Link first zaps two of its heads, leaving it with one head. Shortly after, he zaps the rest of the dragon to Ganon's Evil Jar. But a few minutes later when the dragon is shown in the evil jar just before the mummy arrives, it only has one head, and the other two heads, which Link zapped, are nowhere to be seen.
Revealing mistake: Once Link finally shows up, the damsel celebrates and the three headed dragon gets ready to finally implement the plan. As his heads look at Link, the head on the left, its right, has a sudden jump in its neck. Instantly, the dark scales of the back of its neck, and the light scales of the bottom switch spots and the dragon didn't even turn its neck, just looked up slightly. And the scales of its neck above it head did not switch, making his neck look like it just broke and turned before it switches.
Continuity mistake: The basket of fruit hits the three headed dragon, fruit hitting all three heads and the basket getting caught on the right head's horn. The shot cuts to a different angle just after it hits, and suddenly all the fruit vanishes, only the basket hanging on the dragon's horn is visible.
Continuity mistake: While combating the three headed dragon, Zelda back flips towards a tree and bends it down, attaching her basket of fruit to it to use like a catapult. The first shot showing the tree shows that it is on completely level ground. But then after Zelda puts the fruit basket on it, suddenly it is on a hill.
Continuity mistake: Zelda throws a grapefruit at the dragon which goes into the mouth of the center head of it. He gags a little and says grapefruits give him heartburn. The other two heads are looking at him, and are at different levels. The one on the left is higher, and the one on the right is lower than the center head. Then it cuts to Zelda landing from her jump and suddenly the center head is the highest one, and they are all looking at Zelda.
Continuity mistake: After the apple hits one of the dragon's heads, a cut to Zelda running at it through the forest is shown and she is almost to him and the girl. It cuts to the dragon worried they didn't attract Link, and then cuts back to Zelda again. Suddenly the forest around her has completely changed in looks.
Audio problem: After Zelda hears the scream of distress, she looks over and says "And maybe an adventure. Link will be sorry he missed out." Between sentences, it cuts from a close up to a wider shot showing her on the horse. Her mouth has extra movement before she says the word Link, like she's saying another word but with no sound to it.
Continuity mistake: After the damsel calls the dragon a three headed freak, he lowers down and scolds her for that not being in the script. She puts her head next to her face and says,"I am getting into the part!" It cuts to a front close up of her and suddenly her arm is down.
Revealing mistake: After Zelda hears the damsel scream, she sees a three headed dragon attacking her. The damsel is standing with her back against a large rock cliff that has a ledge at the top. The dragon is not even close to this rock, and is standing in front of it. But as its heads spasm around, the one on the right passes over the drawing of the rock, defying the laws of physics.
Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking.
Continuity mistake: Once Zelda takes an apple out of the basket to take a bite, it cuts to a close up of her face just before she takes a bite. When she does, her eyebrows turn a lighter color, her eyelids are further down, her mouth is open less wide, her fingers change position on the apple, and the leaf and stem change shape on the apple.
Continuity mistake: The basket on the back of Zelda's horse has no fruit hanging out of it or visible when seen from the side. But when Zelda reaches back to grab an apple out of it, a close up of the top shows both a banana and the leaves of a pine apple sticking up out of the top. Yet these are not visible in the previous shot.
Continuity mistake: Once the episode starts, Zelda is shown riding towards the camera on a horse and she is complaining about Link being lazy and not going riding with her. After the episode's title fades away, it cuts to a close up of her. Suddenly, the basket on the back of the horse has the lid open. Also her hair is fuller and the mane on the horse becomes more wavy.
Continuity mistake: Once Link frees Zelda, he says she is the only one that can change him back to normal. As he does, it cuts to a side view of them and suddenly Ganon's bed is on a completely different side of the stalactite and next to a wall, and the stalactite is by the wall which was not there before.
Continuity mistake: Ganon's bed is first shown as the camera pans across it when he begins talking to Zelda, who's tied up. After the scene shows Link and Spryte sneaking into his lair, it cuts back to an overhead view of Ganon's bed and now the pillows on it have rearranged and the head board becomes taller and skinner.
Continuity mistake: The ‘hair' protruding down from the top of the Witch of Wall's hood is gray, almost the same gray as the hood but slightly different. But when she grabs Frog Link's tongue and is holding it in the close up, her hair is now the same color as her ‘skin'. In that same shot her ‘skin' also appears more skin color where it was an off white previously.
Continuity mistake: When Link and Spryte first see the Witch of Walls, Spryte is hovering beside Link with her wings flapping. It cuts to the Witch for a moment, then back to them in a far shot, and now for some reason Spryte's wings are merely wiggling in the air, which would not keep her afloat.
Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head.
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