The Walking Dead

The Walking Dead (2010)

26 mistakes in season 2

(17 votes)

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18 Miles Out - S2-E10

Continuity mistake: At the crossroads, after Rick starts to walk away from Shane, Shane starts to tell the story of what happened with the outbreak. Rick pauses and is looking off to his right as he is in the blurry foreground with Shane talking behind him, looking towards the left of camera. The angle cuts to a view from behind Rick, and suddenly Rick has his head turned to his left now, but also towards the left of camera but from this angle. (00:16:43)

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Triggerfinger - S2-E9

Continuity mistake: Rick tells Hershel to cover Glenn. And as he's telling him to see if he can make it to his car, Hershel isn't looking at Rick, but straight ahead deeper into the bar. When the camera cuts to a different angle, suddenly Hershel is looking right at Rick. (00:13:55)

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Nebraska - S2-E8

Character mistake: While Hershel is sitting at the bar talking about what happened at the barn, he tells Rick what he was thinking about as he watched Rick run across the field, carrying Carl, who'd gotten shot. But it was Maggie who'd witnessed this through binoculars, and then yelled for Hershel.

Upvote valid corrections to help move entries into the corrections section.

Suggested correction: And he came outside to see Rick running across the field with Carl. No mistake.

lartaker1975

Pretty Much Dead Already - S2-E7

Continuity mistake: When Shane finds Dale in the swamp trying to hide the guns, when he first sees Dale, Dale is holding a large spike to drive into the tree. In the next second they show Dale standing next to the tree with the spike already in it.

Beside the Dying Fire - S2-E13

Other mistake: While the farm is being overrun, Hershel is out front with his shotgun constantly firing. He never reloads and would never had the chance to stop and reload that weapon with so many zombies on him. His shotgun appears to have infinite ammo at this point.

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Pretty Much Dead Already - S2-E7

Continuity mistake: Deleted footage/special release only: Carol confronts Daryl about the boy being held hostage inside the barn (following Sophia's death), reasoning with him about pretending not to care when he truly does. At one point he moves to her, almost in her face. However, the following shot shows only a close up of Carol, implying they are standing feet apart, which is not the case. (00:24:10)

oprlvr33

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Rogue Element - S11-E11

Trivia: Eugene is looking for his missing girlfriend, "Stephanie." Princess visits him. He shows her his pinboard with strings attaching clues. He's found out plumber Roman Calhoun, was the last person to see her and tracks him down to a dodgy outfit at "1634 Racine." This is the home address in "The Untouchables" (1987 film about the capture and imprisonment of Al Capone, starring Kevin Costner & Andy Garcia), of Jimmy the good Irish cop, played by Sean Connery. (00:16:44)

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Question: Has there been any explanation (in-show or by show creators) about the inconsistency of what attracts Walkers? They've shown that people who cover themselves in Walker guts aren't detected or attacked. When it rained, the rain washed off the guts and then the Walkers do try to attack. But if people hide under cars or don't make noises, the Walkers don't detect them. But it's also been shown that people under a pile of "dead" walkers are still attacked. So what causes a Walker to attack?

Bishop73

Answer: Walkers are attracted to noise, they can tell who's dead and who isn't dead, in S1 when Rick and Glenn cover themselves in walkers' guts they're able to get far by walking through the herd of walkers because they smell like they're dead, but as soon as the guts get washed off by the rain the walkers immediately attack them, if you draw attention to yourself they will attack you which we've seen that many times throughout the series that it's not always successful. Whether you're covered in guts hiding under dead corpses or under a car.

Answer: Walkers use sight and sound to find their prey, with sound being their first choice. When the characters cover themselves in guts, they aren't attacking because they can't "see" them and they're not making any noise. The same goes for when they're hiding under cars - walkers can't hear or see them. They'll go for anything that makes a noise, regardless of what it is. It's also very likely that walkers don't have the ability to smell, since they can't find people hiding under cars. Nor can they smell the Whispers who walk amongst them.

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