Stargate: Atlantis

Stargate: Atlantis (2004)

3 mistakes in show generally

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Factual error: Anytime a character fires a missile at an airborne target, it's invariably from an M136 antitank launcher. The M136 is designed to hit relatively slow moving ground vehicles and is useless against fast moving airborne targets. (This is because used M136 tubes can't be reloaded and are very cheap to use as props).

Grumpy Scot

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Plot hole: In early episodes, when Sheppard and his team are attempting to capture a Wraith, they ambush him and his soldiers with tasers. The taser just irritates the Wraith. Why don't they have Zat guns? (The real reason, of course, is that Wraith stunners will be introduced in 2 or 3 episodes.) But it makes no sense to not bring such a useful non-lethal weapon along into unknown territory.

Grumpy Scot

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Suggested correction: Production-wise, Zats are a part of SG-1 and Atlantis should have its own "look and feel." In universe, it's probable that the SGC doesn't have that many Zats (they can't make them so every own they have has to have been captured at some point) and therefore wouldn't want to send a load off on what was thought of as a one way trip when the Atlantis Expedition first left. Plus there would be no guarantee that the Expedition would find any way of recharging or maintaining them once they got where they were going.

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Plot hole: Why do Dr. Beckett and Dr. Keller use so much Earth medicine? While the Ancients may have evolved past disease and genetic defects, they would still need treatments for physical injuries. And we know such advanced medical machines exist, scanners have been shown on screen and the Go'auld reverse-engineered their sarcophagi from an Ancient device. While they may be reluctant to use unknown machines for surgery or disease, surely bruises and broken bones should be healed instantly!

Grumpy Scot

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Trivia: The show's two hour premier broke the SCI-FI's ratings record by attracting over 4.2 million viewers. It was also the most watched cable program that day.

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Hot Zone - S1-E13

Question: The protective suits Teyla & Sheppard put on to keep them from getting infected have a "helmet" piece that does not appear to have an airtight seal; the bottom of the hood just sort of lies on top of the body suit (it's not even tucked in). Is there some way they would be protected from the airborne virus even with what appears to be a very viable opening?

Answer: Those are actually suits that protect from hazardous chemicals. They are cheaper for the prop department and look nearly the same as biohazard suits. A real biohazard suit would indeed have a helmet that seals to the neck.

Grumpy Scot

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