Darksiders

14 videos since 16 Sep '18, 00:00

(1 vote)

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Vulgrim: Samael has returned you in once piece... He must like you. Muhmhmhm.

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Bug: The Choking Grounds: The lamp posts leading to a broken bridge behind Vulgrim's gazebo have a ledge by the lamp. If you jump on them just right, War gets locked in a falling animation over and over again like he's thrusting against the stone. The further you turn him towards Vulgrim's gazebo, the faster he does this.

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Bug: The Crossroads: If a Wicked steps out of the window at the bank just right, it can get stuck in mid air in a walking animation unable to move to a new spot. It will rotate it's position to look at you as it tries to get to you, but it can't move from that spot without help from your weapons attacking it.

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The Choking Grounds Gatekeeper: Hmmmm
War: I have come for the Destroyer.
The Choking Grounds Gatekeeper: My brother spoke of your coming. But a powerful curse holds me now... I cannot help you.
War: Any curse can be broken.
The Choking Grounds Gatekeeper: Yes... Perhaps... These servants of the Destroyer walk unseen within the Realm of Shadow. By their blood we are bound... By their blood shall we be free.
War: I can no longer move within the Shadow Realm. Much of my power has left me.
The Choking Grounds Gatekeeper: You need not enter it! I will grant you the power to see into the accursed realm, for a time... But, to what end? What hope have we now against the Destroyer's foul sorcery?
War: Hope will not bring you freedom.
The Choking Grounds Gatekeeper: Yes.

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Narrator: Since the dawn of time, the armies of Heaven and Hell have waged an endless war. Drawn to the conflict was the Charred Council, an entity bound by ancient laws to preserve order and balance. It held that any great power, unchecked, threatened the very fabric of the universe. In time, Heaven and Hell came to honor the Council and its laws, for none were beyond the swift and terrible justice of the Council's enforcers... a fearsome brotherhood known as the Four Horsemen. Amid the turmoil, the first humans emerged. The Council foretold that these weak, but cunning creatures would someday be integral to the Balance. Thus, the third kingdom was named... the Kingdom of Man. By order of the Council, a truce was forged between Heaven and Hell. The great pact was bound by Seven Seals, to be broken at the appointed time... when Man's Kingdom stood ready for the End War... a battle that would bring balance and determine the ultimate fate of the three kingdoms.

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Uriel: What in Heaven's name have you done!?
War: I... answer the call.

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Bug: Sometimes a crow will get one wing stuck in the ground when trying to take off. This will cause it to be gliding around in a circle around and around on the ground for a bit until it breaks loose or you kill it.

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More mistakes in Darksiders

The Charred Council: The Law is clear; When the Seventh Seal is broken, Four Horsemen shall ride forth to punish the wicked... be they Sons of Men, Lords of Heaven, or the Dregs of Hell. All upon the Earth will be judged, and the pact forged anew... You forget your post, Horseman! You forget the law! No call was given. Yet the Destroyer marched, and there you were found, under his black banner if the claims are true.
War: To hell with your claims! The Seals were broken! I was summoned.

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More quotes from Darksiders

Trivia: During the opening scene, some civilians are running towards a bus for cover. One of them gets mauled by a Minion Demon and lets out the familiar Wilhelm Scream.

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More trivia for Darksiders

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