Common movie and TV mistakes since 18 Oct '18, 00:00

This is a list of mistakes, things done wrong, etc. that happen so frequently onscreen we barely notice any more. 'Movie logic', stupid behaviours, and everything related.

Deliberate mistake: In fight scenes, it's often one person against a small army. Despite having the person greatly outnumbered, the enemies proceed to attack them one at a time, allowing each to be easily dispatched. The whole point of having so many is to overwhelm your enemy... not take turns getting punched out.

Quantom X

Factual error: Most ventilation ducts are not large enough for a person to crawl around in, and any duct large enough for an adult to fit in wouldn't be able to support the person's weight. In the rare event that a company could afford a large ventilation system that could support a person's weight, they would likely forgo it anyway, as it would pose a security risk.

Phaneron

Character mistake: In almost every film or TV show, if the villain actually bothered to kill the hero as soon as they met face to face instead of just talking about their plans, the villain would actually succeed in his or her plans. Instead, the villain letting the hero live becomes their real downfall.

Audio problem: Non-metal items making audible metallic sounds. The audible metallic sound effect of a blade, such as a sword, when it's being drawn from a wood or leather scabbard that doesn't have a metal throat, and also when it's drawn from a fabric or leather belt.

Super Grover

Factual error: True gun silencers do not exist in real life. There do exist what are called "suppressors," but they don't quiet the sound of a gunshot anywhere near what you see in movies and television shows.

Phaneron

Factual error: Snipers using a laser mounted to their rifle to line up their target. Snipers in real life don't use lasers in this manner. For one thing, it gives away their position, and additionally because lasers won't line up a target accurately at a long range, as the bullet is affected by gravity, the rotation of the Earth, and other factors.

Phaneron

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Suggested correction: Generally, people aren't thinking too forwardly or rationally when someone they're pursuing is about to get away. Their lizard-brain just thinks "getting away -> chase," not considering how unlikely (though not impossible) it is for them to either catch up with the car before it fully accelerates or when it makes a turn, then either pull the driver out of the car or jump on the car.

The person acts on instinct. Many people would do the same in real life.

Catwalk

Character mistake: In many space-based action sequences, all the craft involved act like space isn't 3D. Ships fly at each other head on, surround other vessels in a circle, not a sphere, attack with a pincer movement from the left and right, rather than above/below, etc. Most of the time the action is all broadly on one plane. Makes things easier to understand from an audience perspective, makes zero sense tactically speaking.

Jon Sandys

Factual error: People taking cover behind very small / flimsy things, like car doors or wardrobes, dozens of bullets being fired at them, but they emerge unscathed.

Jon Sandys

Factual error: In many films and TV series that feature passwords being cracked by a "brute-force" attack, individual characters of a password are found independently of each other. (See Ocean's Eight, Under Siege 2, various episodes of Alarm für Cobra 11 - Die Autobahnpolizei, or Person of Interest.) In reality, this is impossible; most of the times the password itself is not stored anywhere. Rather, an irreversible cryptographic hash of the password is stored, and the typed password's hash is compared with that. Either the whole thing is right or no access is granted.

FleetCommand

Factual error: All sprinklers going off at the same time in a fire or when an alarm is triggered - they actually go off individually and only when exposed to enough heat.

Deliberate mistake: You don't automatically get "one phone call" when you're arrested in the USA. Depends on the state, for a start. You're always entitled to access to a lawyer regardless, but not always making the call yourself. If you make a call with no-one answering, you've not "wasted" your call either. Plenty of states allow multiple calls, within reason. It's a plot device, not based in reality.

Jon Sandys

Other mistake: When someone is working on a car or changing a wheel they always manage to keep their hands clean.

eric 64

Factual error: When a police officer finds a suspicious powder he or she puts some on his or her tongue and knows straight away what drug it is, in reality the powder would need a lab test to analyse it.

eric 64

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Suggested correction: Not true. Generally they are tasting it to see how pure the drug is. Hard drugs are often diluted with milk sugar, so they make a bigger profit. The higher the sweet taste, the less pure the drug is.

stiiggy

First, law enforcement officers don't ever taste drugs, it's a good way to die if you don't know what you're ingesting. But second, the mistake isn't saying they are tasting drugs to know it's strength or purity. The mistake is explicitly about a cop tasting a drug and positively identifying what it is based on taste, which happens a lot in cop movies. Such as when the cop says "that's cocaine", not "that's half pure cocaine."

Bishop73

Other mistake: A common error for Batman films, despite Gotham City being a large and heavily populated city akin to New York or Chicago, Batman never gets stuck in traffic. In fact, whenever Batman is shown driving through the streets of Gotham, there is little to no traffic at all.

Phaneron

Deliberate mistake: Characters who are being confined in an area (typically inside cages, prisons cells, et cetera) that provides enough space for the character to escape, but they still consider themselves stuck (e.g. the iron bars of a cage/prison cell having enough distance between each other to allow the character to squeeze through between them). This is more common in cartoons and animated films.

Rassdyt

Other mistake: The hero can usually knock out henchmen with one or two punches, but the main villain (as well as the hero themselves) can take much more punishment. This is practically akin to enemies in video games. In fact, heroes are so confident of their abilities that they can knock an opponent down and know that they are down for the count without even having to verify.

Phaneron

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Suggested correction: How is this a mistake? Of course the main villain, the boss, is hardest to knock out. If his henchmen were just as strong or stronger, why are they just henchmen? See it like a race, the champion is hardest to beat, that's why he is champion.

lionhead

He doesn't mean that it's in video games, he's meaning that this makes movies and shows like video games using that.

Quantom X

Just to give an example, at the beginning of the movie "Goldeneye," James Bond knocks out a henchman sitting on a toilet with one punch. But at the end of the movie, Bond and Trevelyan are beating the crap out of each other and neither is knocked unconscious. It's certainly reasonable for someone to be a more formidable fighter than their underlings, but it wouldn't make them magically impervious to blows to the head.

Phaneron

The mistake is that the hero of the movie very rarely checks to see if a disabled opponent got back up. They are supremely confident that they are out, even if the hero literally just rolled them on to the floor. Makes for good movie magic, but is totally unrealistic.

oldbaldyone

This mistake has four aspects. (1) The hero knocks someone unconscious for good with just one hit. (2) The hero does this to several enemies in succession, with the same results. (3) The hero shows no signs of fatigue. (4) The hero takes on the tougher villains and takes them down too. Doing all of these requires immense superhuman strength. In films about superhumans, this is not a mistake. But there are films that deliver this and are cheeky enough to give the appearance of there being a modicum of reality in it.

FleetCommand

It's not necessarily a measure of strength, technique has got a lot to do with it. When one goes for the throat for example or the jaw a knockout is almost always certain, if you know what you are doing. You have to if you got no time to hit someone twice because the next opponent is not waiting.

lionhead

You are right. But we don't see proper technique either. I really have issues with people getting unconscious for good from a punch between their eyes, especially when John Reese does it.

FleetCommand

I agree with you that some movies take it too easy. But is it really common? The first knock out of Goldeneye example isn't all that unlikely, he may even have hit that guy twice, but a blow to the head, a surprise blow to the head can definitely knock someone out, happens in boxing all the time. Even between the eyes, as long as the head is knocked around.

lionhead

Other mistake: There is always a parking space available right in front of the building where the hero/cops/protagonist needs to go.

wizard_of_gore

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