Character mistake: The victim will wait for the antagonist to finish a speech or villain song, rather than attempt to kill them while their guard is down. It's only the hero unexpectantly bursting in that won't wait for them to be done.
Common movie and TV mistakes - page 2
This is a list of mistakes, things done wrong, etc. that happen so frequently onscreen we barely notice any more. 'Movie logic', stupid behaviours, and everything related.
Other mistake: The hero can usually knock out henchmen with one or two punches, but the main villain (as well as the hero themselves) can take much more punishment. This is practically akin to enemies in video games. In fact, heroes are so confident of their abilities that they can knock an opponent down and know that they are down for the count without even having to verify.
Factual error: In many action movies someone will instantly kill a man by approaching them from behind, grabbing their cheek, and twisting their head to the side, breaking their neck. The move is even frequently used one-handed. The torque required to actually break a neck this way is enormous and would require much more leverage than simply standing behind someone and twisting their head. Neck cranks are certainly real but they are done in a more traditional "head-lock" style on a grounded opponent. Also, a broken neck is not always fatal, let alone instantly fatal. A broken neck is not even an assured knock-out, so it is absurd to use this move as an effective "stealth kill" in spy movies.
Deliberate mistake: You don't automatically get "one phone call" when you're arrested in the USA. Depends on the state, for a start. You're always entitled to access to a lawyer regardless, but not always making the call yourself. If you make a call with no-one answering, you've not "wasted" your call either. Plenty of states allow multiple calls, within reason. It's a plot device, not based in reality.
Other mistake: Characters swapping clothes with others suddenly (strangers, police officers, females, etc) always get their size and the clothes fit perfectly.
Factual error: It's common in movies and shows, and even games sometimes, to see characters effortlessly lifting manhole covers. Usually when climbing out from them or even just walking up and lifting them with bare hands. In the case of the TMNT, where they have enhanced strength, it's a little more believable. However, in real life these lids are super heavy and usually require a crane or other heavy equipment to lift.
Other mistake: People who've been stranded on a desert island/in space/in prison for ages and yet still have fashionable stubble and decently-manicured nails.
Factual error: People using computers and having what's shown on the monitor's screen projecting clear sharp mirrored images onto their faces. That's not how monitors work. For example in Jurassic Park, when the raptor breaks into the control room and is hopping around the computer workstations, sharp, distinct "GTAC" genetic coding is shown projected from a computer screen across the raptor's face. Another example is seen in the 1995 film Hackers, when sharp, distinct text and even graphics are shown projected from an early laptop onto the faces of Angelina Jolie and Jonny Lee Miller.
Deliberate mistake: Characters who are being confined in an area (typically inside cages, prisons cells, et cetera) that provides enough space for the character to escape, but they still consider themselves stuck (e.g. the iron bars of a cage/prison cell having enough distance between each other to allow the character to squeeze through between them). This is more common in cartoons and animated films.
Factual error: Actors playing police, soldiers or agents who keep their fingers on the triggers of their firearms. In real life, trigger discipline is an early and repeated part of firearms training. This is often most obvious on movie posters. This mistake has become less common as military veterans started to become advisers to movie makers and actors have sometimes undergone training before filming begins.
Factual error: Often when bombs are shown falling, they're depicted with a distinct whistling sound. Two problems there. Bombs don't inherently whistle - some bombs in WW2 were specifically fitted with whistles for the psychological warfare element, but the vast majority are silent. Secondly, the standard noise heard from the ground, a high pitched whistle slowly getting lower, is wrong. The doppler effect, whereby a sound changes as it moves closer to someone hearing it, means the pitch heard would increase, not decrease, as a bomb falls towards you. The sound most often used in movies/TV shows of a whistling bomb is what the pilots dropping the bomb would hear, not the people it was falling towards.
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