Stargate: Atlantis

Stargate: Atlantis (2004)

24 corrected entries

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Corrected entry: The Stargate above the Wraith homeworld seems to float in space with no DHD, so where is the gate drawing power from whenever someone dials the gate?

Correction: You don't need power to be dialed into, and the portable dhd's on the jumpers power it for dialing out.

Travelers - S4-E5

Corrected entry: As Larrin is looking for the wraith aboard the Lantian warship she is using an Ancient life signs detector, which she should not be able to use as she doesn't possess the Ancient gene necessary to operate Lantian technology, hence her need to keep John Sheppard around in the first place. (00:30:00)

Correction: McKay states in one of the first episodes that the Lantean lifesigns detectors (along with other pieces of technology) are able to be used by anyone once activated by someone with the ATA gene.

Adrift - S4-E1

Corrected entry: When Sheppard and Zelenka are repairing the damaged hyperdrive control array, Zelenka pulls a crystal out of a panel and then lets go of it, the crystal flies up and out of his hand when they are in a zero gravity environment. (00:32:20)

Correction: The control crystal floats away because the city is moving through space and the crystal is no longer connected to the city in some way. This means that even though Zelenka just let it go the crystal should float off as Zelenka is connected to the moving city by the magnetic boots of his suit and the crystal is not.

Phantoms - S3-E9

Corrected entry: The crew members are in a forest having hallucinations because of the wraith machine. Sheppard is hallucinating that he is in the desert during the war helping an injured soldier, so when he's walking around why isn't he bumping into trees? He sees nothing but sand, even mentions it at one point, but they are in the forest and he walks around pretty freely.

scaryterri

Correction: The human brain has more than one set of visual "control" systems which creates a phenomenon called "blindsight" when the higher visual functions are either disrupted or-theoretically-affected by some sort of illusion. Basically, blindsight is involved in "instinctual" responses to visual stimuli-like avoiding collisions or aligning the fingers to grasp an object-which can function even as the person can't consciously register anything visually.

The Storm (1) - S1-E10

Corrected entry: Sheppard initially leaves one radio for Commander Kolia so they can speak. It is of Earth design. However, Sheppard takes one radio from a Geni soldier he killed and speaks to Kolia on the Earth design radio instead of simply using his headset, as before. (00:40:50 - 00:42:50)

bachba

Correction: U.S. Mill. Spec. Radios are full Band (100kHz-2GHz), Genii radios are analog (due to their level of technology-beginning atomic) so anybody can zero in on the frequency.

Letters from Pegasus - S1-E17

Corrected entry: Dr. McKay repeatedly mentioned how they would only have a connection between the Pegasus Galaxy and the Milky Way Galaxy via Stargate for 1.3 seconds. Yet when the Milky Way galaxy is dialed, the wormhole lasts approximately 11 seconds. (00:42:30)

Correction: The earth gate activated then shutdown in 1.5 sec.

Doppelganger - S4-E4

Corrected entry: When Dr. Jennifer Keller is talking about her dream (basically re-telling the scene from the movie Alien when the parasite came out of the body of Teyla Emmagan), Ronon Dex says, "It sounds like that movie," referring to the movie Alien. He did not come from Earth and yet he knows already about Alien the movie. Sure, Lt. Colonel John Sheppard could have told him about it, but it seems curious that he just recalls it so vividly without ever seeing the movie.

edgaradelchi

Correction: By season four Atlantis is no longer cut off, Daedalus makes regular supply runs from Earth. Ronon has doubtless seen dozens of movies by this point.

Grumpy Scot

Aurora - S2-E9

Corrected entry: In this episode, the replicators invade the newly Lantaen-controlled Atlantis and mind-probe the Lantaens, who easily succumb to this technique, before killing them. Given the brief amount of control Daniel Jackson was able to exercise over the replicator swarm in Stargate SG1 when he was also enduring a mind probe, and given that although previously-ascended Daniel Jackson still possessed only standard human brain physiology, it seems far more likely to me that the Lantaens, with hyper-evolved brain physiology and incredible mental discipline, would have easily controlled the replicators and ended both the immediate problem as well as the entire series.

Correction: Yes, but Pegasus human-form replicators are far more advanced than Milky Way replicators. They have evolved almost to the point of ascension and are mentally the equal of Lantaens.

Grumpy Scot

Thirty-Eight Minutes - S1-E4

Corrected entry: When they remove the alien bug from Sheppard's neck, Ford tries to revive him with the defibrillator. As it fails, they agree to move Sheppard through the event horizon of the stargate, because this would prevent him from dying, and Teyla pulls Sheppard into the gate. The problem is that everything what goes through the gate is dematerialized, so Teyla couldn't pull Sheppard into the gate, since by the time he is pulled into the gate completely, Teyla has long been disappeared. (00:34:35)

Correction: The Stargates use technology that is so advanced it's almost magic. Since people do walk through them and pull things through them, the Ancients clearly designed them to make it possible. After all, how useful would they be if you couldn't take anything through them but what you are carrying?

Grumpy Scot

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Corrected entry: It is stated throughout the series that the stargate dematerializes anything which passes through the event horizon. How then are people able to step into the gate? Their legs dematerializes immediately after passing the event horizon (and the stargate doesn't transmit the leg until the whole body is dematerialized), so that leg couldn't support their body when they step. They would literally fall into the stargate.

Correction: The Stargates use technology that is so advanced it's almost magic. Since people do walk through them and pull things through them, the Ancients clearly designed them to make it possible. After all, how useful would they be if you couldn't take anything through them but what you are carrying?

Grumpy Scot

Duet - S2-E4

Corrected entry: When Dr. Weir is talking to Ronan in the combat room about wanting to stay in Atlantis, she mentions in a conversation "Major" Shepherd. She should have said "Lt. Col." Shepherd, as he was promoted just before the "Intruder" episode(S2 ep2). She should know this because it was she who argued that he be promoted.

Correction: In the episode Major Shepherd gets promoted to Lt. Col., and in the next few episodes after, other characters are still getting used to his change in title. After calling someone Major for such a long time having to call some one Lt. Col. instead can make easy mistakes. So it is most likely she said Major automatically because it was what she is used to. As there is no set time period between episodes it is hard to say whether they should be used to his new title or not.

The Return, Part 1 - S3-E10

Corrected entry: When Dr. Weir is distracting the scientist by talking about World of Warcraft, he says that he has a level 75 character. The maximum character level is 60 at the moment, and 70 with the forthcoming expansion pack. Not a character mistake, as he clearly knows enough about The Game.

pross79

Correction: Who's to say the WoW game in the Stargate universe operates exactly as ours? Their base game, or the newest expansion could allow up to level 75 characters.

McKay and Mrs. Miller - S3-E8

Corrected entry: After Rod has been sent back to his original universe, the team checks how much power of the ZPM they have wasted. The monitor reads "ZPM Module Depleted". This makes no sense, since ZPM is an abbreviation for Zero Point Module. Therefore the monitor should read "ZPM depleted" and not "Zero Point Module Module depleted".

Correction: Can't really call that an error. People talk about their PIN number all the time for example. Your Personal Identification Number number? At worst it's an error on the part of the person who programmed the Ancient/Terran interface program, but not even significant enough to count as a character mistake.

Grumpy Scot

Show generally

Corrected entry: The wraiths' darts are using a transporter-like beam to collect people to feed on them. As it turns out, this device somehow stores information about the collected humans, without actually transporting the human aboard. Later, using this information, it is capable to reconstruct the human which was "transported" to the dart. Now, if it is possible, why would the wraith bother with those elaborate "harvesting-runs"? If they are capable to construct a whole human body based on some kind of stored information, they would surely be able to construct several human bodies based on the same information. This way they wouldn't have to hibernate themselves for hundreds of years (the primary reason of the hibernation is the depletion of their "feeding grounds" - this is one of the reasons why they such desperately wish to know Earth's location).

Correction: You have misunderstood the concept. The darts appear to work in the same way as the Star Trek transporters, in that you are momentarily stored in a buffer and then re-integrated. But with the darts, the people are stored longer, and reintegrated at a later date to be used as food. Once the human has left the buffer and been reintegrated, there is nothing left in the buffer to 'clone' or 'create' a new one.

SoylentPurple

Siege, Part 3 - S2-E1

Corrected entry: When Ford escapes from the Atlantis base, he is flying a puddle jumper, which requires the Ancient gene. However, in the season one episode 'Hot Zone', Ford says he does not have the gene, because the gene therapy failed to work. Therefore he shouldn't have been able to fly the puddle jumper.

Correction: The original gene therapy is stated by Sheppard to be 48% effective. Dr. Beckett is almost certainly refining it constantly. It's not necessarily an all-or-nothing, you-only-get-one-try treatment. Some Ancient technology only requires the ATA gene to activate it, after that, anyone can operate it.

Grumpy Scot

Hide and Seek - S1-E3

Corrected entry: When Lt. Ford and another soldier are trying to evade the entity, but are faced by a closed bulkhead, Dr. Weir tells them to turn around go down the corridor and take the exit to the west. How are they to know which way is easy and west in a building that they have not been in for that long? Isn't turn left or right a lot quicker and easier, especially where instructions are given from a civilian. When someone asks for directions in the street how often do you say take the second turn on the East, or take the second left?

Correction: When you ask someone for directions in the street, they usually aren't in the military, or, as in Weir's case, associated heavily with the military. There's nothing wrong with Weir's directions; it's just your opinion that he shouldn't use east and west and an opinion does not make a mistake. And as for how they're supposed to tell where East and West is - easy, they have a compass, part of standard issue kit.

Tailkinker

The Return, Part 2 - S3-E11

Corrected entry: When the drones are chasing the jumper, it goes under water to avoid them and the drones do not follow it. However, Beckett uses the same drones later to destroy an underwater target.

Correction: This is explained within the DVD episode commentary by Martin Gero and Paul Mullie. There was initially a scene showing that the replecators thought that the puddle jumper had crashed so the drones were withcalled. This had to be cut due to time.

The Hive (2) - S2-E11

Corrected entry: In this episode, Sheppard says something about the puddle jumpers going into autopilot as soon as they enter the gate room; yet we have seen the puddle jumpers move about in the gate room not on autopilot, such as in "The Return". This could be that they disabled the autopilot, but the way it happens with the Wraith Dart seems like you can't shut it off.

Correction: The wraith dart probably does not have the ability to shut off the automatic autopilot, but a ship from atlantis probably would be able to.

pross79

Critical Mass - S2-E13

Corrected entry: If they can do the "twilight bark" thing with transmissions, then why can't they do it so send people? (Obviously using another planet instead of the Daedalus.) If they could do that, they wouldn't have needed the ZPM to get there in the first place. They could have taken it with them and used it in the wraith attack at the end of season one, then they would have 2 ZPMs.

Correction: There are no gates between galaxies so it wouldn't be possible to send people back without a ZPM, the distance is too great.

Before I Sleep - S1-E15

Corrected entry: In "Ancient Elizabeth's" flashback when the team first arrives in the city the consoles in the gate room are turned off and covered with drop sheets. Towards the end of the Episode when "Ancient Elizabeth" Is left alone in Atlantis 10,000 years in the past she can be seen shutting down the consoles and covering the consoles with drop sheet, In which case the drop sheets should have never been on the consoles in her timeline, because Liz's Ancient self did not exist in that timeline. And the Ancients didn't shut down their consoles or cover them up when they evacuated Atlantis.

Correction: The assumes her method of timetravel creates multiple timelines, the Back to the Future method. But she could have travelled in a way that has no effect on history at all, the Bill and Ted method.

Sateda - S3-E4

Revealing mistake: When they are escaping in the beginning of the episode, watch Rodney dial. As he finishes, one of the DHD address panels pops out and falls off.

More mistakes in Stargate: Atlantis

Dr. Rodney McKay: All I know is that she's not who she's pretending to be.
Elizabeth Weir, Ph. D.: And you know this because...?
Dr. Rodney McKay: What, I'm not allowed to have intuition?
Elizabeth Weir, Ph. D.: You? No.

More quotes from Stargate: Atlantis
More trivia for Stargate: Atlantis

Season 1 generally

Question: Why can't they use every last iota of energy they've got and dial earth and ask them to send them any ZPM's that they could find?

Answer: Because even all 4 Naquadah generators (one was destroyed) together is only enough to dial Earth for approximately 1.2 seconds (As seen in the episode "Letter from Pegasus"). Further, if Earth had found a ZPM, they would dial Atlantis and let them know. After all, the SGC has no other use for a ZPM than to dial Atlantis.

Grumpy Scot

More questions & answers from Stargate: Atlantis

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