Dr. Weir says that the Atlantis gate is the only one that can dial back to the Milky Way from Pegasus galaxy. SG-1 has already confirmed that any stargate can travel intergalactically if it has the power. That's what the 8th chevron does. You need a Naquadah generator or Zero Point Module to provide the extra power though. [This is answered in episode #108, all the Pegasus Stargates are missing a crystal except for the Atlantis gate, this crystal allows it to dial to other galaxies.]
Stargate: Atlantis (2004) - 11 corrections
Comments made in brackets are corrections from other visitors. As such, any aggressive/abusive corrections (and I get quite a few) written as if they're comments I've made myself will be ignored. To submit your own corrections for mistakes, just click the edit icon under an entry, then choose "correct entry". Some entries have "duplicated entry" after them - these are entries which were already listed on the main page, but were submitted again. I occasionally leave these online for a while, just in case they were moved in error, so don't worry about pointing them out to me.
Across whole show
Dr. Weir says that the Atlantis gate is the only one that can dial back to the Milky Way from Pegasus galaxy. SG-1 has already confirmed that any stargate can travel intergalactically if it has the power. That's what the 8th chevron does. You need a Naquadah generator or Zero Point Module to provide the extra power though. [This is answered in episode #108, all the Pegasus Stargates are missing a crystal except for the Atlantis gate, this crystal allows it to dial to other galaxies.]
Episode 1x12 (The Defiant One) The wraith grabs a loaded gun from a box from the jumper and fires it but nobody would ever keep a box full of loaded guns. [Why would you say that? While it's not a good idea to store a gun in a loaded condition, people accidently shoot themselves almost everyday with "unloaded" guns.]
In the episode "Hot Zone", Elizabeth Weir's necklace is a "T", which matches the actress, Torri Higginson, not the character. [It is not an error if a character is wearing a necklace that does not match the character's own initials. There are many plausible reasons to wear such a neclace, such as the neclace belonged to someone she loved or missed.]
Before I Sleep (series 1)
In "Ancient Elizabeth's" flashback when the team first arrives in the city the consoles in the gate room are turned off and covered with drop sheets. Towards the end of the Episode when "Ancient Elizabeth" Is left alone in Atlantis 10,000 years in the past she can be seen shutting down the consoles and covering the consoles with drop sheet, In which case the drop sheets should have never been on the consoles in her timeline, because Liz's Ancient self did not exist in that timeline. And the Ancients didn't shut down their consoles or cover them up when they evacuated Atlantis. [The assumes her method of timetravel creates multiple timelines, the Back to the Future method. But she could have travelled in a way that has no effect on history at all, the Bill and Ted method.]
Childhood's End (series 1)
After returning from Atlantis base Dr. McKay says he landed the jumper a little outside of the range of the EM-field. At the end of the show, when the field is reactivated, he says he found a way to increased the range of the device by some 50 percent. As the jumper has been landed outside of the area previously covered by the field, he should now be inside it again, however the jumper still is able to start (you can hear the engines coming on-line). [There is nothing to suggest the EM field is spherical with the generator at the center. McKay could have enlarged it in a triangular shape with the kids village at one point, leaving the jumper safely outside it.]
Hide and Seek (series 1)
When Lt. Ford and another soldier are trying to evade the entity, but are faced by a closed bulkhead, Dr. Weir tells them to turn around go down the corridor and take the exit to the west. How are they to know which way is easy and west in a building that they have not been in for that long? Isn't turn left or right a lot quicker and easier, especially where instructions are given from a civilian. When someone asks for directions in the street how often do you say take the second turn on the East, or take the second left? [When you ask someone for directions in the street, they usually aren't in the military, or, as in Weir's case, associated heavily with the military. There's nothing wrong with Weir's directions; it's just your opinion that he shouldn't use east and west and an opinion does not make a mistake. And as for how they're supposed to tell where East and West is - easy, they have a compass, part of standard issue kit.]
Critical Mass (series 2)
If they can do the "twilight bark" thing with transmissions, then why can't they do it so send people? (Obviously using another planet instead of the Daedalus.) If they could do that, they wouldn't have needed the ZPM to get there in the first place. They could have taken it with them and used it in the wraith attack at the end of season one, then they would have 2 ZPMs. [There are no gates between galaxies so it wouldn't be possible to send people back without a ZPM, the distance is too great.]
The Hive (2) (series 2)
In this episode, Sheppard says something about the puddle jumpers going into autopilot as soon as they enter the gate room; yet we have seen the puddle jumpers move about in the gate room not on autopilot, such as in "The Return". This could be that they disabled the autopilot, but the way it happens with the Wraith Dart seems like you can't shut it off. [The wraith dart probably does not have the ability to shut off the automatic autopilot, but a ship from atlantis probably would be able to.]
Siege, Part 3 (series 2)
When Ford escapes from the Atlantis base, he is flying a puddle jumper, which requires the Ancient gene. However, in the season one episode 'Hot Zone', Ford says he does not have the gene, because the gene therapy failed to work. Therefore he shouldn't have been able to fly the puddle jumper. [The original gene therapy is stated by Sheppard to be 48% effective. Dr. Beckett is almost certainly refining it constantly. It's not necessarily an all-or-nothing, you-only-get-one-try treatment. Some Ancient technology only requires the ATA gene to activate it, after that, anyone can operate it.]
The Return, Part 2 (series 3)
When the drones are chasing the jumper, it goes under water to avoid them and the drones do not follow it. However, Beckett uses the same drones later to destroy an underwater target. [This is explained within the DVD episode commentary by Martin Gero and Paul Mullie. There was initially a scene showing that the replecators thought that the puddle jumper had crashed so the drones were withcalled. This had to be cut due to time.]
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