Star Trek: The Next Generation

Timescape - S6-E25

Revealing mistake: As Picard goes to check the fuel consumption logs his right hand is in a closed fist. When he sits at a console and uses his right hand it already has the long nails he will get in the next few minutes when he reaches for the rotten fruit. (00:11:00)

DJH747

Realm of Fear - S6-E2

Revealing mistake: In the scene where Barclay reappears on the transporter with the crewmember, they both fall to the ground. The transporter chief had put up a forcefield around the transporter chamber, in case something goes wrong. However, when the crewmember falls to the ground, his foot goes right through where the forcefield is meant to be. It is still active, as only a few seconds later we see it being deactivated.

The Game - S5-E6

Revealing mistake: In season 5, "The Game," the brainwashed crew members hold Wesley's eyes open to force him to see the mind-controlling game. Their intention is to prevent him from closing his eyes, which would protect him from the device. While they are doing this, he blinks.

Brothers - S4-E3

Revealing mistake: When the force field is activated in the Jeffries Tube, we only see the flash of light from off-screen. The effects team neglected to add the force field effect.

Interface - S7-E3

Revealing mistake: In the shot where Geordie walks into the bridge of his mother's ship and finds that everyone is dead, if you look closely at the bottom right of the screen as Geordie is walking into the bridge you can see that one of the containers on the ground is quickly moved into place by a woman who is dead. (00:13:40)

Skin of Evil - S1-E23

Revealing mistake: As Riker is being dragged toward Armus, the wire pulling him can be seen disturbing the sand and the surface of the slime pool.

Lessons - S6-E19

Revealing mistake: When Picard and Cmdr. Daron are in Picard's quarters together for the first time, watch Picard play his Inner Light theme. The hands playing the flute are obviously not his.

More mistakes in Star Trek: The Next Generation

Deja Q - S3-E13

Picard: Return that moon to its orbit.
Q: I have no powers! Q, the ordinary!
Picard: Q, the liar! Q, the misanthrope!
Q: Q, the miserable! Q, the desperate! What must I do to convince you people?
Worf: Die.

More quotes from Star Trek: The Next Generation
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Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.

Bishop73

Answer: Yes. The doors to the holodecks can be locked when in use by anyone aboard the Enterprise so they couldn't be disturbed. However, high ranking officers like Captain Picard could override the doors as it's seen that overrides are in use even for the crews quarters. Even Barclay, when he's indulging in one of his fantasies could have the doors to the holodeck unlocked by an override code.

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