Star Trek: The Next Generation

Datalore - S1-E13

Character mistake: At the end of the episode, after Lore has been defeated, Picard asks Data if he is O.K. Data replies, "I'm fine." One of the plot points of this episode is that Data cannot use contractions.

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Suggested correction: That characteristic was not added to the character until season two. In the first season, Data uses contractions on a number of occasions.

It's still a possible mistake, even if it wasn't part of season 1 scripting. Just because we only learn later that Data doesn't use contractions, doesn't make this mistake invalid. We learn Data was specifically constructed that way and hadn't been able to use contraction since being created, which means all of season 1 he shouldn't be using contractions. Although it would probably be best to submit it as a mistake in season 2 when it's mentioned that it contradicts what was established.

Bishop73

It would only be a mistake if he used the contraction after the trait was established for the character.

Possibly, but that's not how mistakes on this site work seem to work. It could still be a valid mistake in the context of the entire show since the character trait had in fact been established. It's the same way for when shows do something like establish a character's birth-date in later seasons, but when episodes from earlier season have the character at the wrong age. Although it would probably be best to submit it as a mistake in season 2 when it's mentioned that it contradicts what was established.

Bishop73

Datalore - S1-E13

Other mistake: In this episode, when Riker makes his log entry, he says the stardate is "4124.5, " the 4-digit style of stardates from The Original Series, rather than the 5 digit style used in The Next Generation.

Datalore - S1-E13

Continuity mistake: Near the end of the episode, right after Lore fires the phaser at Dr. Crusher, Data tackles Lore and knocks the phaser out of Lore's hand. The phaser flies towards the cargo transporter and when it impacts, it breaks in two. You can see a piece of it go flying off to the left. Then shortly after when Data throws Lore onto the transporter pad and Lore picks up the phaser, it's in one piece again.

poehitman

Datalore - S1-E13

Continuity mistake: When Lore backhands Worf in the turbolift, his eyes close but open back up as he is sinking down. Then, in the close-up, his eyes are closed again.

Datalore - S1-E13

Character mistake: When the away team transports down to the planet, Data is wearing three full rank pips denoting the rank of a full Commander, rather than his actual rank of Lieutenant Commander. (00:09:39)

Datalore - S1-E13

Revealing mistake: After Data leaves Lore in his quarters, as the doors close, the grain of the wood is plainly visible in the strong lighting. The doors were supposed to be a sleek material.

Movie Nut

Qpid - S4-E20

Worf: Captain, I must protest. I am not a merry man.

More quotes from Star Trek: The Next Generation

Trivia: Another joke from the set designers: whenever someone is in the Jeffries Tubes, you will see several pipes on the walls labeled "GNDN" this stands for "Goes Nowhere, Does Nothing."

More trivia for Star Trek: The Next Generation

Show generally

Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.

Bishop73

Answer: Yes. The doors to the holodecks can be locked when in use by anyone aboard the Enterprise so they couldn't be disturbed. However, high ranking officers like Captain Picard could override the doors as it's seen that overrides are in use even for the crews quarters. Even Barclay, when he's indulging in one of his fantasies could have the doors to the holodeck unlocked by an override code.

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