WarGames

Revealing mistake: In the scene where David starts the game with Joshua, it asks him what side he wants to be (1 for the U.S. and 2 for USSR). Look carefully at the closeup of the computer screen - his choice, 2, appears long before David actually presses the key.

Revealing mistake: Where the officer is pushing the buttons on the wall panel to launch the missiles, on the both occasions you see it, the panel buckles highlighting the flimsy set.

Revealing mistake: On the large screen at the end of the film, Joshua and Prof. Falken are 'writing' to each other. Falken types in "Hello Joshua"- he not only says it, but you can hear him typing it as well, however, on the screen, only the word "Hello" appears; the word "Joshua" doesn't.

Revealing mistake: When Joshua/WOPR is trying to figure out the launch code at the end of the movie it picks the "1" out of the 1704 twice.

Revealing mistake: When David begins to play against the WOPR computer, the images on the war room screens show various tactical movements by other countries. These are the same images shown the first time the war room is seen.

jbrbbt

Plot hole: McKittrick says the computer will not accept the launch codes unless they are at DEFCON 1. At the end of the climax the computer is trying to guess the code while they are at DEFCON 1. So why couldn't they just go back to a different DEFCON before the correct code was guessed?

More mistakes in WarGames

Stephen Falken: The whole point was to find a way to practise nuclear war without destroying ourselves. To get the computers to learn from mistakes we couldn't afford to make. Except, I never could get Joshua to learn the most important lesson.
David Lightman: What's that?
Stephen Falken: Futility. That there's a time when you should just give up.
Jennifer: What kind of a lesson is that?
Stephen Falken: Did you ever play tic-tac-toe?
Jennifer: Yeah, of course.
Stephen Falken: But you don't anymore.
Jennifer: No.
Stephen Falken: Why?
Jennifer: Because it's a boring game. It's always a tie.
Stephen Falken: Exactly. There's no way to win. The game itself is pointless! But back at the war room, they believe you can win a nuclear war. That there can be "acceptable losses."

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More trivia for WarGames

Question: How could WOPR not know the difference between a game and real life?

Answer: While merely speculation, the WOPR is not alive and knows only what it's been programmed to do. It would have no concept of life or death, and as such would see no difference between the simulation and the real thing. That being said, an easy way to make it see the difference would be to program it to not waste physical resources. It would then see the use of all its actual warheads as less desirable.

Answer: This film is science fiction and hardly reflective of a real-life scenario. The WOPR is depicted as being almost semi-sentient that is flawed. The movie employs an illogical, suspension-of-disbelief plot line.

raywest

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