WarGames

WarGames (1983)

6 corrections since 9 Jan '17, 00:00

(6 votes)

Corrected entry: At the end, the suggestion to unplug W.O.P.R. to prevent the missiles from being launched was actually the right suggestion. Given that W.O.P.R. was guessing the launch code by brute force, the actual order to launch the missiles wouldn't be given until the launch code was determined and therefore the silos would not interpret anything until they received not only the order to launch but with the right launch code.

jerimiah

Correction: This was explained in the movie. Unplugging W.O.P.R. would trigger a failsafe that would launch the missiles automatically without needing the launch codes, on the assumption that the disconnection meant NORAD was no longer operational. Given all the ways communications could be interrupted this is a stupid failsafe but, in the context of the movie, this isn't a plot hole.

Corrected entry: At one point the General suggests unplugging the system so the missiles won't go off. McKittrick says the WOPR would interpret that as a shutdown and launch the missiles anyway. But if that were the case then why didn't WOPR launch the missiles when David shut down the game from his home earlier in the film?

Correction: The General and McKittrick don't know the computer is simulating a game and think this is the real thing. The computer won't launch missiles even if they did unplug, even though McKittrick thinks that. That's why it didn't launch anything when David shut off the game either.

lionhead

Exactly right. Joshua knows it's a game at the house. McKittrick thinks the whole thing has been real at the time je makes the comment - which actually raises the question: why didn't McKittrick put 2 and 2 together at that point and realise David was telling the truth about the game? (although in the narrative of the film it is, at that point, irrelevant and would likely be out of step to go there in the story).

JW Pepper

Corrected entry: McKittrick tells the General at one point that the missiles won't launch unless in DEFCON 1. However towards the end of the film, everyone in Norad is in a panic when seeing Joshua getting the code and about to launch the missiles itself. Why then wouldn't anyone in Norad just get out of DEFCON 1 and move to any other DEFCON number so Joshua could not launch the missiles even if finding the code? Nobody with NORAD intelligence thought of that?

Correction: Joshua had full control of the system, including controlling the defense condition.

Other mistake: When Jennifer meets David in Oregon she says she drove 3 hours to get there. In the next scene they are getting off a bus to catch the ferry. What happened to her car?

Upvote valid corrections to help move entries into the corrections section.

Suggested correction: There are possibilities off-screen as to why. It's possible that the bus used its own private road to get to the ferry which may be closed to the public, or the parking lot may have been too expensive and they parked on a street instead and caught a bus. It's not really known, but those are some possibilities.

Corrected entry: When David calls Jennifer from a pay phone where he claims he's at NORAD in Colorado, he asks her to buy him a plane ticket from Grand Junction to Goose Bay, Oregon. NORAD is located near Colorado Springs, that has a main airport. Grand Junction is a five hour drive west through the Rocky Mountains.

Correction: He's just escaped from NORAD. The Colorado Springs airport is probably the first place they'd watch for him. David's smart enough to think of that.

Captain Defenestrator

Correction: He said Salem Oregon when you watch the film that's what it sounds like his destination was.

Corrected entry: The whole point of playing tic-tac-toe in the end was so Joshua could learn that the game would always end a tie. But take a close look at the second game he plays in the war room. Two "X"s and two "O"s are played in boxes where all Joshua would have to do is put the next X in the top middle box, and he would've won that game. A human could conceivably miss that, but since it was just established that Joshua was playing himself (of players "zero"), a computer wouldn't have missed such an easy move, especially since the reason Joshua plays anything is "to win the game".

Correction: That is not right because the next move was done with an "O".

Correction: The 2nd game with the 2 X's and 2 O's, the X's are in to top left and middle square. Putting the X in the top middle wouldn't result in X winning and would leave the bottom middle open for O to win.

Bishop73

Plot hole: McKittrick says the computer will not accept the launch codes unless they are at DEFCON 1. At the end of the climax the computer is trying to guess the code while they are at DEFCON 1. So why couldn't they just go back to a different DEFCON before the correct code was guessed?

More mistakes in WarGames

David Lightman: [On the computer] Hello, are you still playing the game?
Joshua: Of course. I should reach Defcon 1 and release my missiles in 28 hours. Would you like to see some projected kill ratios?
David Lightman: Sixty-nine percent of the housing destroyed. Seventy-two million people dead. [Types into computer] Is this a game or is it real?
Joshua: What's the difference?

More quotes from WarGames

Trivia: Closely listen to the TV playing in the background, when Mathew Broderick comes home from school, before all his trouble starts with the Feds. The local news is on, and is saying "a fire broke out in a prophylactic recycling factory."

More trivia for WarGames

Question: At the beginning of the film, who were the two men in uniform and why did one pull a gun on the other?

Answer: They were erroneously alerted that an actual nuclear attack was underway, and they had been trained to respond by firing a nuclear warhead. However, one was unconvinced that the US was actually under attack, and he wanted further confirmation from his superiors. The other insisted that they follow protocol and fire the missiles. One man alone cannot launch the missiles, it takes two, and the one with the gun is attempting to force his partner to follow through on launching the weapon.

raywest

Answer: Actually it would take four men; two men in two separate LCCs (Launch Control Centers) to corroborate. In fact, there are five LCCs in a Squadron and the others can even "inhibit" an erroneous launch order coming from a single LCC.

More questions & answers from WarGames

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