Movie Mistakes blog
Popular blog posts:
Top 15 biggest Harry Potter film mistakes
The 10 biggest mistakes in Iron Man 1 & 2
30 Biggest mistakes in the Star Wars movies
Other great sites
Change mistake type:
A brief explanation of all the mistake types:
Continuity - something changing from one shot to the next, such as costumes or things in the background.
Factual error - a historical innacuracy or "real world" mistake.
Visible crew or equipment - cameras, microphones, crew members, etc..
Plot hole - a logical flaw in the film, such as a character doing something for no other reason than to further the plot.
Revealing mistake - anything which reminds you that it's a movie, such as stunt wires being visible, or glass smashing before anyone goes through it.
Audio problem - anything related to sound, such as echoes where there shouldn't be, or speech not matching lip movements.
Character mistake - something a character wrongly states as fact, or gets wrong in some other way. Not something deliberately intended to be an inaccurate statement - this is for things which are almost certainly mistakes by the scriptwriters, but might otherwise be explained away as a mistake a real person might make.
Deliberate "mistake" - these are done deliberately for whatever reason (the barriers disappearing in "Matrix Reloaded", for example - they're removed to give us a better view, rather than due to an oversight). They're still things which change during a film, rather than trivia, but deserve their own category rather than being classed with "accidental" mistakes.
Other - anything else...
| Mistake | While it makes for a great story for the movie, the reality is that all computer systems used by government agencies - especially in the DoD - are required to provide their source code for thorough inspection to ensure there are no back doors, hidden subroutines or other types of software code that are not relevant to the task designed for. Given the critical nature of this system being in control of launching nuclear missiles, the reality is that none of the games that Falken wrote - much less the whole routine to allow it to simulate a game like this - would still be in, for obvious reasons. Of course it could be argued Falken hid this, however given the lack of complexity for a computer of this era, it's highly unlikely. |
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